Oh i see.
So basically, once they say something, it's set in stone forever?
OK, you remember your first time when you played LoL and said this game is awesome and that you never want to stop playing it?
Well, according to your argument, you are not allowed to change your opinion.
#Anyway, ignoring your thickheadedness, let's talk about your points:
1. Riot said old lore isn't going anywhere.
I don't know where you got that gem from. They've seen the opportunity to make it better and they did. None of the lore we have now (and long champion bios) would have been possible under the old lore which was basically shit and just made up when League was created. It served the purpose but had no direction or was extremely generic and appropriately replaced.
What your'e telling me right now is that you'd be completely fine with Riot attempting to polish a turd where on the other side of things, as soon as something gets released that's of lower quality that the League's average, the community never misses a chance to fire shots (ayyy, Chroma Packs).
Let me tell you a thing about Chromas:
The community saw the easiness in recoloring something, except that every recolor has been treated as a separate skin that had to be reconnected to sounds, animations and spells (just like any skin would) because League doesn't have something called Skin Objects. Every skin is a Skin Object that requires the same amount of work.
For Chromas, that's 3 recolors (the easy part) and 3 skin objects (the hard part). Riot was doing 3x the amount of work for 590 RP (charging too little) while the community thought that they were charging too much for simple recolors.
Riot didn't debate this issue with us, they simply stated that since it's both tough for them to make and not good enough for us, they are for the moment iceboxed. Making 750 RP skins required just a tad bit more work than Chromas and the community liked those so the situation was resolved for the time being.
2. SR reskins
If you already read that FAQ, then you conveniently left out the part where they explained why they won't drop the quality of their work just because of a few SR skins.
It's the Chroma Packs problem all over again.
3. Now all new champions will cost 6300IP
Don't really know where you heard this one but sounds reasonable. maybe a few more price ranges? I don't know how they determine a champion's price but on the other side of things, Riot is reducing older champion prices constantly.
4. 1000 RP fiasco
I've received 900 RP from Riot because i was present when that fiasco happened. All of the people affected have gotten it. I remember that because i was 75 RP short of a regular champion skin (and that was the idea back at the day) so i settled with a sale of old poppy skins on some god forsaken account.
The next time there was some other problem with the servers, that was when we've received only a 4 win IP boost.
5. Ranked Dominion
They've said that and it clearly wasn't meant to be a ranked experience. Mainly because SR was popping off like crazy at the time and maintaining 2 separate game modes as an e-sport was too much work for a small company (at the time) like Riot.
Years passed and forcing a game mode towards being an e-sport is not going to happen. It's something that needs to happen naturally.
6. Replay
After the LCU. Riot will not make any new features for the Legacy Client because it's a fucking pain in the ass to deal with and it always has to come with the reduced quality because having something intricate and complicated working on spaghetti code and old technology risks breaking already working things just by existing.
That was also the reason why every feature we've gotten was super late and less than we expected.