I like the Way your nerfing lucian
Your rewarding him more if he builds crit and punish him if he doesn't
Since Korean build lucian builds his first crit item as like his third or fourth item,that + the ghost blade price increase should help a bit
Your rewarding him more if he builds crit and punish him if he doesn't
Since Korean build lucian builds his first crit item as like his third or fourth item,that + the ghost blade price increase should help a bit
The problem is that crit Lucian is also above average, you just don't see it because of Youmuu's and friends Lucian. This change basically puts the crit build in the place of the caster build and the caster build in the place of crit, he's still a must pick/ban champ.
The problem is that crit Lucian is also above average, you just don't see it because of Youmuu's and friends Lucian. This change basically puts the crit build in the place of the caster build and the caster build in the place of crit, he's still a must pick/ban champ.
"above average" you mean 46% win rate before people started using korean lucian build?
What the fuck? That buff is insane for a champion thats still strong...
^
this buff won't be enough to nerf him. he will be revisited
Assuming Essence Reaver versus Ghostblade versus Infinity Edge, on rank 1 Culling against an enemy with 40 Armor:
Rank 1 Culling Damage per Shot (with the nerf): 15 (+20% AD)
ER and Ghostblade both give 65 AD, so they both increase the damage per shot by 13, making 28 damage per shot.
Rank 1 Culling fires 20 shots.
For ER, a critical shot will deal 42 damage. ER has 20% crit chance, so we'll assume 1/5th of the bullets will critically strike.
[(28 x 0.71) x 16] + [(42 x 0.71) x 4] = 318.08 + 119.28 = ~437.36
~19.88 damage per normal shot, and ~29.82 damage per critical shot
For Ghostblade, each shot ignores 20 of the target's Armor.
(28 x 0.83) x 20 = ~464.8
~23.24 damage per shot
If you rush Infinity Edge, critical shots deal 49 damage. Again, assuming 1/5th of the shots are crits due to 20% crit chance.
[(28 x 0.71) x 16] + [(49 x 0.71) x 4] = 318.08 + 139.16 = ~457.24
~34.79 damage per critical
In this particular scenario, Ghostblade still out-damages Reaver AND IE rushes assuming you critical as often as the items say you should.
Ghostblade's follow-up item is typically Black Cleaver, which adds 50 more AD to the scaling (10 more damage per shot) plus up to a 30% Armor shred in the extremely miniscule time frame it takes The Culling to stack it. That time frame being roughly 0.9 / 0.75 / 0.6 seconds assuming no stacks beforehand.
ER or IE are usually followed up with a Zeal item, which increases the critical strike chance to 50% but offers no AD or armor shred.
I don't feel like mathing which is superior at that point, it's late.
The other factor is that Lucian does in fact auto attack. If the IE and Ghostblade builds are close in terms of ult damage then IE is vastly superior.
Actually, this change buffs the Korean Build's drawback, which is late game scaling. Lucians typically build IE PD after their core with that build, meaning this change is only making it stronger, considering most of the time you don't even need your ult as Lucian.