I Don't Like Runes

Mr Vulcanator··4 votes·904 views

I don't like that I have to chose between getting a champion that Riot didn't break and I enjoy playing and having the numbers to survive Summoner Level 20+. Maybe there should be a third currency just for runes.

Or more drastically remove Runes entirely, thus making LoL more dependent on skill and refund the IP from buying runes and the IP and RP from buying pages.

8 Comments

snibedi snab3 votes

They can't. Literally can't, not after so long. Runes are now such an integral part of the game that removing them would shift the power balance too much. The best thing Riot can do is make runes free and have tiers simply unlock through levelling. 1-10 lets you use Tier 1 runes, 11-20 lets you use Tier 2 runes and 21-30 lets you use Tier 3 with all runeslots unlocked at 30, like it is now.

SoryInAdvance1 votes

i'm good with this. these 820 rp blues are stupid expensive for what little they do.

Dreadlocks1 votes

Riot made the basic runes half as much for this reason. If you dont want to blow a bunch of IP on runes, buy the basic, armor, mr, ad, ap, mgc pen, and leave it at that. Its all you really need.

MLDzXnRRR1 votes

The game is pretty balanced, but add runes and masteries... many champions become too strong early game.

Supreme Senpai691 votes

Yeah runes are annoying as hell. I only now have a full rune page (except for 3 or so spots I have to unlock) and I'm level 26. I've played hundreds of games and I've bought champions with RP instead of IP so normally I wouldn't even have that much. It's so depressing to know I have to do that a few more times since I just have a tanky rune page. I'd rather just not play any role other than a tank honestly, it's much less work

Teridax681 votes

I agree that it might be a good idea to remove runes altogether. Aside from costing IP that would be more fun to spend on champions, as you mentioned, while also putting new players at an even greater disadvantage, runes don't really add that much variation or gameplay, and in spite of providing about a full item's worth of statistical power, said power isn't appreciated nearly as much as a proper item. I don't think Riot expects us to play around enemy rune setups, since the only way to figure them out is through third-party sites, and the power they give could just as easily be granted with base AD/spell damage/resistance buffs across the board, minus the need to balance around stuff like +10% starting CDR, innate starting lifesteal/spell vamp or flat penetration.

SpecterVonBaren1 votes

I'd rather they didn't, things like Armor/MR Pen and Movespeed boosts, which are rare or niche stats on items in game, help out a lot of champs.

That's not to say that they shouldn't revamp runes at some point but I think its a net loss to outright remove them. And unless you're a smurf, when you're level 1-29, you're probably not skilled enough, nor are your opponents skilled enough, for runes to make that much of a difference.

Rune pages on the other hand....

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