When Is The Next Update?
It's been quite a while since the last update and I'm eager for some more champions to become viable such as

It's been quite a while since the last update and I'm eager for some more champions to become viable such as

Riot Feithen commented on Twitter that 6.1 wont be coming this week. It is scheduled for next week though.
Good to know, I thought it will be coming tomorrow.
Last month is quite a while? Next rework will be Shen it is stated to come out between the end of this month and at Moes the first month of March
Yes last month for a company as big and rich as Riot is a lot.
Don't really care for reworks, just some buffs.
And what do you mean by "at Moes the first month of March"
What I meant to say was "at the most the first part of March", sorry I use Siri, What I mean by that is that they said that both the TaRic and Shen (but Shen , before taRic) are going to be reworked at the early part of 2016. On a side note however no matter how big the company is still takes a long time to rework champions
I understand rework time requirements. I don't understand waiting months to years to make Urgot and Mordekaiser viable. Kog'Maw really just needs better numbers. These 3 don't need reworks, just buffs.
If you're only referring to the champions that you listed they won't be receiving reworks for awhile as they just received many just got reworked , and the reason why it takes so long is it actually take that long work wise they use their entire we were team for one rework
I'm getting tired of your inability to read. I am NOT talking about reworks. I am talking about BUFFS.
kog most likely wont receive anything substantial (including number) as riot is scared of kog being too strong, witch is why they change his % hp to flat last patch on his ad scale.
morde has some balance changes witch include a buff to his ult Harvesters of Sorrow (W) can now be cast on allied minions.
[NOTE: This will trigger the "when they touch" damage!]
The ring radius of W now varies based on target. Caster and Melee Minions have smaller rings and champions + cannon minions have larger (current sized) rings.
Children of the Grave (R) -
While total damage over duration remains the same, now [steals 25% of total damage instantly and 75% over 10 seconds] from [steals 50% of total damage instantly and 50% over 10 seconds]
Ghost's bonus attack damage now [40% of Mordekaiser's total AD] from [100% of Mordekaiser's bonus AD]
and urgot wont get anymore meaningful buffs until a rework
I disagree on kog and mord ... They are ok now!
Both of them have low win rates of 46% or lower.
I have a 68% with kog
Good for you, that means nothing.
Morde is no longer even registering in the ADC position that his entire rework was based around because of how little he's played there, his solo lane win rates are abysmal, in fact Mordekaiser Mid lane has the lowest win rate in the entire game, I'm pretty sure his win rate for top lane is bottom 4.
He's not okay now, he's not even close to okay now.
I disagree on kog and mord ... They are ok now!
I see Kog maybe once every two weeks...
And sadly, Riot fucked up on Mordekaiser. I'm happy that he's trash right now. Sad that his players lost a champion though.
Why are you happy that he's trash?
Why are you happy that he's trash?
He's so horrible to play against when he gets a damn Dragon ghost! I absolutely hate it, it has pretty much no counterplay early in the game.
"But his team killed the dragon so he deserves it!"
Doesn't change the fact that it's miserable to deal with. Sure, give him something to snowball his team with, but why does it have to be a tanky ADC pet.
So you hate the dragon then?
Welcome to the club. Pretty much 87% of Morde mains are in here as well, plus several non-Morde players.
I, for one, am perfectly okay with dumping the dragon ghost in exchange that we get an actual champion that's playable.
Exactly, dragon ghost is just hyper dumb thing. Killing dragon already gives the team strong, permanent buff, why should they get the dragon itself too, just because the team has Mordekaiser? Not to mention, dragon ghost is super strong at getting turrets, so a lot of times you get turret on top of dragon. For free.
I would be super glad if they took this unfair mechanic and either give him finally his W, so he can use it whenever he wants and doesn't need any ally unit or give him something that will really improve him instead of being a fcking band aid.
Urgot is viable. He can 1v1 Vayne with 2 items.
[{quoted}](name=Verdauga Green,realm=NA,application-id=cIfEodbz,discussion-id=VucI52E9,comment-id=0002,timestamp=2016-01-04T19:43:33.725+0000)
Urgot is viable. He can 1v1 Vayne with 2 items.
Urgot can 1v1 anyone, but he has other problems - not 1v1ing.
Soon. It'll probably be this week. PBE hasn't been updated in a while, and that normally means patch soon.
I believe
is next up. I think the
,
and
updates have all been very good. I've certainly been playing quite a bit more of all three recently.
The order listed on the website is
>
>
I'm looking forward to seeing what immobile mages riot picks to focus on for the immobile mage update... also seeing what riot considers immobile since I've seen people fight over what's considered "immobile".
Kog i would have to say isn't a viable adc anymore just because of the way his abilities scale with ad and also how squishy he is. The one way I believe that kog can be viable again is if they bump up his armor because in my opinion when I play against a ad champion then I just get poked down and end up dieing or losing big time. The solution that I have found to still play kog and still be able to win is copying the lcs in 2015 were they played kog'maw mid ap I've been playing him in ranked and his poke is awesome and can easily trade a kill for a kill if you just happen to die. Kog'maw's abilities scale manly on ability power and the percentage damage is great, his w uses his ability power to attack fast enough to do damage while the rest of his abilities are on cooldown to have massive trades against mages, his e is great for wave clear considering you can clear a whole wave after he gets his first item, and his ult does more damage based off how low his target is. The build I have been going is
or 
The "double's attack speed and attack speed cap" is your hint to build on hit effects. And Kog doesn't move much so Luden's is pointless.
the reason why i build ludens is because with ap kogmaw you need to get yourself out of sticky situations and with the ludens and rylai's it makes him be able to kit away from targets that try to attack him as well as doing enough burst to kill them before they kill you
still waiting
Taric
Shen, Taric, then Yorick. So you'll have to wait a while.