Holy crap, WW is about to reach 60% win rate. The last time that happened was S2 Ezreal.

hashinshin··52 votes·5,266 views

Will it happen before he gets nerfed? Will he be the first champion to finally surpass S2 Ezreal?

Find out next time on Dragon Ball Zeeeee.

65 Comments

Volt Cruelerz24 votes

I thought rammus was at 60% win rate at the end of S4.

hashinshin4 votes

I thought rammus was at 60% win rate at the end of S4.

Did he really get that far?

thinking man19 votes

[deleted]

Cale01716 votes

Sounds like Rammus had a pretty ok season.

Meep Man3 votes

OOOOOOOOOOOOOOOOOOHHHHHHHHH SNAP! That was pretty good.

Sooko5 votes

Sounds like Rammus had a pretty ok season.

Oh you...

ROG3R1 votes

Sounds like Rammus had a pretty ok season.

Oh you...

This needs to be with every single post.

Timewinder10 votes

Warwick was 60% win rate a few days ago

Salidfingers8 votes

What they need to do is stop playing around and put a cap on item 3718 while removing the true damage bonus.

Nerfing its early game was a good start, but having infinite scaling in a uncontested jungle when almost no one can really keep up with WW sustain is horrible.

Jungle and items needs to be re-adjusted.

  • Any jungler that has to back early are poor junglers. This season just showed us what junglers needed help. Mostly the junglers that people where crying out for buffs for years and possibly never needed nerfs.

  • Dragon needs a buff or bring back global gold. Like i said before in a post that i got down voted in there is no thought needed when you just get global dragon buffs and at least with global gold you might get that 4/0/0 tristana to come back with frozen mallet and ruined her lead.

  • Outer turrets are paper. Several games i got 8-10 min tower with just a single minion wave. Since most junglers have poor sustain there is a good chance he is at fountain and cannot defend or contest. Now at 8-10 min tower i am jungle invading and killing there junglers since they are usally 2-3 levels behind. " I do not want to be a jungler this season " Laners should be scared of junglers, not the other way around. Basically control the enemy jungle early, win game.

  • Item icons need to not look like generic recolor items. Please put more thought into the jungle

  • Buffs in the jungle needs to be redone and all vision buffs need to be removed, because it is hurting several champs like teemo mainly and becoming to complicated for beginner junglers to comprehend. Get rid of that vision crab

Kuroi863 votes

The got one thing right, towers do need a buff.

chumbler1 votes

The got one thing right, towers do need a buff.

They need a massive health buff and an equally massive damage nerf.

Zen Fury9 votes

The got one thing right, towers do need a buff.

They need a massive health buff and an equally massive damage nerf.

I can tank the inner laser turrets. As Karma.

They need a damage buff, not a nerf.

AnomalousChimera1 votes

There is no fear about even diving those inhibitor turrets either... The lasers are pretty weak right now. The old turrets were more effective.

Cale0173 votes

Kill crab, get vision of dragon/Baron. What's hard to understand?

Salidfingers2 votes

Crab is ruining traps.

As to new players not understanding it is to much for someone new in the jungle to take advantage of the buffs and making it complicated for them to take advantage of.

Example:

What jungle camp to start and end.

When should you smitea certain camp to use the vision buff from chickens to seek wards

Jungle already needs a lot of knowledge when to gank and to jungle invade. Jungle isn't just farm and gank.

https://www.youtube.com/watch?v=4oTlWa-x-oE

Cale0172 votes

Crab is giving a secondary objective to contest. Keep in mind that Riot's entire design plan for the new jungle was to make it more tactically important. Jungle mains have always seen the jungle as a strategic asset if handled correctly, but the new objectives and importance on controling the reworked ones are only solidifying those ideas, and in a good way.

Generally you can still start and end on the same camps as you used to be able to. I haven't had to change my jungle paths a whole lot, just have to back a bit sooner if I'm playing someone like Nocturne, but even then I'm usually backing after going blue > wolves > raptors, getting three, buying my jungle item, and then heading to grab red with increased damage potential and an upgraded smite.

Jungle was never supposed to be a beginner role. Not only does it require intimate knowledge of game mechanics, but of play and counterplay, and of all of the champions in the game. It's an all inclusive role, you can play pretty much anything but strict support or strict ADC in the jungle. It's there to fill in the gaps, so it's assumed that if you're jungling, you're a competent laner first and foremost. That would imply that you understand how it feels to have a good jungler or a bad jungler, and to apply those lessons to your own style of play. You should already have tier 3 runes, and full mastery and rune pages. You should have several champs to play several roles. You should be able to fill in whatever your team needs wherever it needs it as best as you can.

The jungle is a chess match now. Unfortunately Warwick's picking his teeth with the queen, but it's still a chess match. If you can't play it, don't set your pawn on the board.

Salidfingers1 votes

I would totally agree.

Its me as a laner that can bully 80% any top laner and take tower around 8-10 mins in and start stealing your red or knowing your jungle path and a few wards then we can assume you will be there or back around 4-6 mins in and just steal your red with my jungler.

Edit: Forgot to mention. I even took tower at 6 mins in with my friend jungler as udyr after a gank. I'm pretty sure there jungler was to weak to contest and towers are paper. It is more important now to have TP

I don't jungle much and ill admit that, but i have gone Jarvin and go to there jungle to net me a free kill while there doing camps. I have won all 4 games doing that as jarvin.

Maybe cause i normally Duo q and take advantage of the new jungle i am bias

Sherb1 votes

The only thing I agree with here is the early backing, if a jungler doesn't have sustain (Jarvan, Eve,Sej) then they have to back after doing gromp-blue-wolves or similarly krugs-red-raptors which opens the other side of their jungle to counter jungling from somebody who has sustain (Xin,WW,LEE SIN).

I like what they did with the jungle, I don't like how it destroys some junglers but welcomes others. They need to do something about this.

exiledFromBadmen2 votes

Elise doesn't have sustain?

http://www.adamcentric.com/wp-content/uploads/2013/07/NO_GOD_PLEASE_NO.gif

Meantime, Elise recovers nearly all damage dragon did via her spider W and little spiders and did it with a 70% HP

Sherb1 votes

#Brainfart2014 Fixed.

coppinslinger8 votes

To everyone that is saying that the Skirmisher's-Devourer's Nerf is gonna hurt WW, you're dead wrong. His ult lasts 1.8 seconds so he is still guaranteed to get 5 -7 of the true damage procs off (the true damage itself wasn't nerfed). Morever the 15 damage nerf to Devourers means that he'll do 75 magic damage less in his early ganks. Big whoop. The item will still get to 50+ on-hit magic damage late game because WW gets free assists in team-fights from his W. Moreover, he doesn't need this damage early anyways to secure kills, because just the supression is usually enough to let his teammates finish off the target in ganks.

All this changes is that WW might have to auto you once more to kill you instead of insta-gibbing you with his Q and ult. All this did was screw over auto-attacking junglers like Nocturne, Xin, Shyvanna, etc. again. I understand the 40 on-hit damage at buy may have been too high, but for god's sake, nerfing this item isn't the way to remove WW from dominance. The reason he is strong right now is SOOOO much more than just this item (its a big-part yes, but not nearly the entire reason)

Kuroi862 votes

And Riot has stated that they are keeping an eye on him, if this change doesn't fix the situation, he will be getting toned down.

Jungle Lux God2 votes

WW's damage is going to get hit really hard, actually. 75 damage from Devourer and around 50 from Challenging Smite means that WW is going to have over 100 less damage from his ult alone, and is going to need a lot more than one extra auto attack to kill his target. Not to mention you need to stack Devourer a little bit more to get good damage out of it, which pushes top lane Smitewick out a bit.

I also like the change to Challenging Smite because it makes more champs able to use the item instead of just high attack speed junglers being able to really use it.

SpecterVonBaren1 votes

WW's damage is going to get hit really hard, actually. 75 damage from Devourer and around 50 from Challenging Smite means that WW is going to have over 100 less damage from his ult alone, and is going to need a lot more than one extra auto attack to kill his target. Not to mention you need to stack Devourer a little bit more to get good damage out of it, which pushes top lane Smitewick out a bit.

I also like the change to Challenging Smite because it makes more champs able to use the item instead of just high attack speed junglers being able to really use it.

The issue is that you're referring to the item as if it's only WW's item. Instead of dealing with the one abuse case, they're hitting several champs to not touch WW. Now this wouldn't be too much of an issue if WW's rework weren't going to be fairly soon (Maybe in a few months at most). Why do they do something like kneejerk nerf Skarner's damage after one game of pro play where he wasn't even the deciding factor, and yet WW, who is proven to be able to abuse this item and is the only abuse case we have, is not getting touched directly.

Jungle Lux God1 votes

It's not just Warwick's item, but Warwick makes it look like it is. He's the only champ that actually warrants a player to take Smite in the top lane for the jungle items at the moment, and that is because he abuses the items super hard to a point which we haven't seen with other champs before since Black Cleaver broke AD casters in preseason 3.

Also, I did mention that Challenging Smite got buffed on low attack speed champs, so that is at least pretty good.

LupusNox1 votes

The damage will hurt him in the way riot wants too, since the true damage is now a refreshing DoT.

The problem with WW was that he was smite ulting an ADC and 100-0 them before the ult was over...

Wingling1 votes

WW probably isn't even going to want skirmisher's after this tbh. Think about it, the only reason he got it before was because it was on-hit. 5-7 guaranteed ticks is probably going to be true of any champ that gets skirmisher's, and that's a lot less than he was getting before (which was as many hits as he needed because blood scent).

GuiltyGecko3 votes

Would just like to note, Zyra got up to 64% winrate on release, which prompted the hotfix.

Dominick Destine2 votes

They're already raping Devourer and Skirmisher's Saber in the next patch.

TheKingDodo2 votes

Don't remove warwick's skillshot heal! D:

Rustling Bush1 votes

challenging smite is getting nerfed already on pbe. expect a decline in ww's after that, maybe

Pinker 102 votes

challenging smite is getting nerfed already on pbe. expect a decline in ww's after that, maybe

No it isn't....

" True damage bonus now lasts only 3 seconds (changed from 6)"

Some nerf

Kuroi862 votes

Challenging smite still lasts 6 seconds, but the true damage now ticks off over 3 seconds instead of being pounded into your skull.

RottedApples1 votes

well i got 88 devourer stacks and could do a ton of damage to a pretty tanky nasus, probably only won due to everyone being in teamspeak and repeatedly targeting the 1k stack nasus but still doing that much damage to a tank and locking him down so your team can nuke him is pretty good

Brenticus125 votes

How the heck was he at 1k stacks. Was your top laner jacking off at his tower or smth? -_-

Cale0171 votes

It's theoretically possible if he can land Q on every minion he can during the entire duration of the match, but you'd need to hit 334 minions killed off the Q to break 1000 stacks... considering that by the end of a match you won't see more than maybe 250 on a very meh ADC, you aren't going to have that many on a Nasus. Especially one who's being targeted.

Brenticus121 votes

Of course it's theoretically possible, but not practically.

Sozan51 votes

Actually, theoretically it is possible to have 2 112 stacks at 50 minute game with Nasus with single lane minions alone. Mind you that this is 646 last hits, and that's not really realistic. However, having 350 or so last-hits at 50 minute game with Nasus is far from "not practical". I'd say it is rather common, and I did see Nasus with over 1k stacks often in longer games.

Brenticus121 votes

Most games last 30 minutes, especially those with champs that scale harder unless it's in low elo because players know that champs like Nasus and Veigar become literal behemoths of death by that time.

Sozan51 votes

I'd actually argue that most games that aren't a stomp (for either side) usually last 35-40 minutes on average (especially now, since death timers don't increase till 35 minutes of the game (unlike 25 minutes in S4)).

Still, my point was that getting 1k stacks with Nasus is far from impossible both theoretically and practically, especially in 50+ minutes games (and those aren't that rare to be honest).

Yavimawa2 votes

Big creep gives 6 stacks, enemy kills give 6 stacks, jungle big monsters give 6 stacks. Good farmer(lcs pro) can hit 300 cs at 30 min, so I assume that in 50+ min game 1k stack Nasus is nothing impossible.

Raja Chachki1 votes

that should be an emote

DracosKasu1 votes

Right now WW can sniper adc with no contest because of the item 3718 100 - 0, so yeah WW need a nerf.

InSingedWeTrust1 votes

Wasn't post-rework Heimer 60% winrate this season?

Creamy Seaman1 votes

Fiddlesticks Rammus

LittleRedHen1 votes

ww isn't broken, devourer is broken. It's like an old school feral on crack

ChexMex1 votes

You know what this calls for, ALL DIAMONDS SMURF AND LEAVE WARWICK OPEN IT IS THE ONLY WAY TO BRING DOWN THE WATER LEVELS

TheDráco1 votes

Taric had a 55-60% winrate for two entire seasons... Just saiyan...

Kowe The Ewok1 votes

Apparently they're planning to have a WW skinsale first instead of fixing him: http://euw.leagueoflegends.com/en/news/store/sales/champion-and-skin-sale-0212-0512

warpenguin5551 votes

Hes also got a banrate of nearly 90%

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