So we are nerfing Thornmail, Omen, Frozen heart, and Dead Man's all on the same patch.
I mean really? Dead man's? Really? It seems the ONLY reason for nerfing Dead Man's is they went "man, fuck melee, thinking they're so cool."
You can't nerf all the full tank items, then turn around and nerf the damage items too. You're only giving melee two new items, one of which is a bargin bin discount mid game item that will have the same problem Tahm's shield does where it pisses low ELO off cause "omg scary big number!" but the rapidly decaying part actually renders it far less useful than it appears to be. The other is a side-grade to Hydra which ALREADY got nerfed to +5 damage on auto from +20.
But why Dead Man's? It's barely been out for a patch and we're already nerfing it? Not Rylais which is being built every game on Viktor to perma kite/chase? Not BT which lets ADCs heal any and all poke you do to them? Not even a nerf to LW/VS as you're butchering all the tank items? Not Luden's which continues to be OP as shit?
No, but we're nerfing Dead Man's. An item that has been out for a week. You know the last time Riot nerfed an item in a week? Literally fucking never. Innervating Locket lasted for months before Riot touched it. Sunfire lasted for like half a year. Luden's Echo took a month. Hourglass lasted 3 years. But dead man's? An item that the only person I've seen it on is me? Nerf that fucking shit after a WEEK. Athen's holy grail basically won the S2 finals, and then took another season to nerf.
HI ADC THIS IS BEAR, AND I JUST BITED YOU FOR 2000HP, BYE.
top about to come back, now that the only way to damage them
is getting a huge nerf.
's people!
+
+
for MASSIVE DAMAGE
movespeed debuff) and ADC items were simultaneously buffed. This led to one of the worst game balances in history during Worlds.
was "pick, ban, or lose" and the only tanks that were viable in the meta were
and ONLY because their kits gave them innate tankyness. Top lane meta was completely ruined and got reduced to cancerous champions like

.
must always be top pick". Rito has consistently shown bias against tanky melee champions. Any time there's any change to make them viable, they are almost immediately nerfed back into oblivion. What's the fucking pont?
does NOT render them moot.
Most tanks have a base armor of 80+ come late game, this isn't counting runes and masteries. Even with LW and offensive masteries you only need 170 armor to cut the ADC's physical damage in half.
take that number up to 155 and offensive mastery takes it up to 170. At 170 AR/MR you are reducing their damage by 50%. From there stack health, you'll quickly become a raid boss.
crit.
That means an ADC must be packing around 408 AD...
The highest AD on an ADC is
25
??
110??
,
takeing caits base values for the example, which are rather on the low side:
AD: 101+(80+40+80+80+8(runes)+14(masteries))*1.05(masteries)) = 418AD
AS: 0.625 X (1+68%(base AS-growth)+25%+55%+15%(runes)+5%(masteries)) = 1,675AS
Crit: 55% chance with 150% damage
, and even in that case it's not as good as it used to be? Why shackle a perfectly good active to an idiotic passive that would've only mattered in a meta that sailed off a year ago?