Can we Nerf Mage Items and ADC Items

EnigmaticMachine·8/24/2019, 11:43:16 PM·5 votes·2,268 views

No matter what you do if I build mr it just gets deleted by void staff or if i get armor it gets deleted by mortal or lord d. This game prioritizes damage way too much now to the point to where you see three mages with a super back line adc and a zed just ripping through anything with only one item. They need to revert the death cap buff back to 35% and void staff back to 35% and rework lethality items to make assassins actually viable and not one trick ponies. This game was much better when tanks ran the police station. I cant counter burst with zero interaction. In fact no one can. Mages out perform every other role in every class comparison. Most mages are ranged. Most mages have the most broken item utility like hourglass and veil and even the most over flooded rune set ups and cdr items. They are the most safe and highest reward champs with almost zero risk. People may complain they have no itemization, but when do you need "itemization" when all mages run the same broken items to become unkillable hyper dps and burst machines. Akali and rumble have taken over top along with kennen. Karthus and gragas and even brand are taking over the jungle. Supports are running rampant with mages because of how unbalanced spell thief's has become. Adcs are running the show again with the crit items being reverted back to their op state which they cried loud enough and riot was too lazy to fix it. All in all this game is too much of a coin flip. You cant win unless dmg is the prime objective. Towers are useless because of this constant champion power creeping and the good player are having to suffer. Even mages complain about mages in game because they know their class is for braindead monkeys. I can blindfold myself and get a triple with karthus just because i pressed one ability that does way too much dmg for a global ult. EVEN ZEUS IN DOTA DOESNT FUCKING NUKE LIKE KARTHUS DOES BECAUSE THEIR IS NO AP SCALING IN DOTA YOU KNOW WHY, because they know how broken mages are when it comes to peel and poke and teamfighting.

26 Comments

The thigh guy8/25/2019, 12:32:54 AM7 votes

Maybe after we nerf bruiser items. You know. The literal most broken items on the literal most broken class in the game?

BlackKnightJack8/25/2019, 12:18:19 AM4 votes

Akali and rumble have taken over top along with kennen.

This is something that never happened. What are you talking about?

Inkling Commando8/25/2019, 2:22:47 AM3 votes

"can we nerf remove mage and ADC items?" fixed it for you.

3TWarrior8/25/2019, 3:55:34 AM2 votes

/s Pyke yesss, feed uzzzz more! We shall drink the salt of their tears!

funny comment over, really!?...assassins are one of the strongest classes in the game and mages have (as always) been one of the most balanced classes because they have the most counter-play options of any class and magic resist wrecks everything. If you buy item 1033 , you negate over 1400 gold of magic pen if they went the magic pen route.

if they do not build pen, magic resist royally messes with everything. you know how powerful item 3047 are? null-magic mantle has the same effect on magic damage unless they have pen items, except item 3047 is even stronger than its MR counterpart because AD and auto attack classes continue to be stronger...

if they've already got a void staff, chances are they're pretty far ahead because it's a poor pick until later unless there is a lot of MR going around

now, let's get into the more BLATANT FLAWS in your observations

Akali : she is an assassin, not a mage

Rumble : a bruiser

Gragas : a tank/bruiser hybrid initiator with fairly low damage values

if Brand is in the jungle...there is really no reason for him to be there unless it's extremely off-meta. He gets no benefit at all and any competent jungler will run him into the ground with their superior sustain and burst damage. Khazix , an actual offender from time to time, would outright destroy him

Karthus is a result of Runes Reforged(and its many imbalances) because for some reason, Riot never learns from their past mistakes that INFINITE SCALING THAT IS NOT A PART OF A CHAMPION'S KIT GETS ABUSED... He is statistically so weak that he has been almost removed from any other position in the game and only maintains his strength because he can global gank with his ult and has DECENT wave clear. He is yet another champion that any jungler who actually fights them will destroy them

How about I stop here and say that JUST BECAUSE A CHAMPION HAS AN AP RATIO, IT DOES NOT MAKE THEM A MAGE and just because a mage sees play, it does not mean that they are over-powered

DBS Ronovon8/25/2019, 3:59:58 AM1 votes

Why don't we nerf Tank items, Jungle items, and Assassin items too.

Titanium708/25/2019, 7:39:15 PM1 votes

SO... you want to REDUCE the DMG meta by BUFFING ASSASSINS...

/thread?

Anyway...

I agree that Tanks should be alot better than are right now.

  • Not more impactfull - they are - but they should focus alot more on their actual job. Less DMG, ALOT more durability, Items that makes them unignorable (when exactly did you see the last Frozen Heart? Or an Iceborn on anyone other than EZ), FAR less vulnerable to penetration.

I agree Supports have to much budget in general.

  • Ap supports always existed and this is fine. But in earlier days they were clear feat or famine. A decent option for midlaners who had to support but not much more tha that. More often than not they needed to trade Vision for DMG. This was completely removed from the game.

I agree that towers still feel quite useless.

  • The DMG is to blame for that to a degree, but mobility is the core problem here. To often I've seen Champions diving towers doing their full combo and getting away with only a single tower shot fired. There is FAR to much mobility, FAR to little anti-mobility! (Hey, why not make Randuins shockwave GROUND affected Champions for a while?)

The Anti-Mage bias however is just wrong. Neither do mages take over every role nor are they uncounterable. The mana changes made their lanes super vulnerable, they have no form of sustain what so ever and MR is BY FAR the best defensive stat in the game. A single MR items makes pretty much everyone able to 1v1 a fed mage with little to no effort.

Mages are without a doubt they biggest and most diverse group of Champions out there. I mean you list Akali and Gragas as mages??? But even without those the class is huge. Obviously there will always be some viable ones for each role in the game. Funny enough.. their choice of (viable) Items is easily the WORST in the game. Yes indeed, you see the same build on every god damn AP-Scaling Champion out there - do you think people LIKE that? OFC NOT!

What's true is we have to many mages at Supp. That's annoying. For those playing against them, for those playing with them, for those who actually enjoyed this guys in midlane! They contribute alot to the DMG-Creep, they invite mobility-creep to grow. Games with traditional Supps in it - especially the Tank supps - feel SO MUCH BETTER to play it's hilarious.