PLEASE buff Fleet Footwork
The movement speed was buffed by 0.25 seconds, but the healing was gutted so hard that I was healing for 100 damage on a 600 AD Jhin... If I just wanted movement speed I could just go Phase Rush.
The movement speed was buffed by 0.25 seconds, but the healing was gutted so hard that I was healing for 100 damage on a 600 AD Jhin... If I just wanted movement speed I could just go Phase Rush.
Use fleet + the heal under domination.
That's what I'm running on mine and it seems to work on Xayah.
Yeah, that's what I was thinking. Then I thought about it, I might as well just get that smaller heal rune for my healing needs and then get an actual useful keystone instead of fleet.
I find fleet incredibly useful just for the movement boost because most adc's I play aren't all that mobile.
Fleet on Xayah, Ashe, and Kog paired with the heal under domination works great. I can see going for something else with different champs, but for the standards that movement boost is extremely useful for kiting and combining the two for heals makes your early game strong/survivable.
I know what you're saying, it's a keystone it's not gonna be totally useless, but Phase Rush is better than it for movement speed, and since the healing component is a none factor why even choose it?
I know what you're saying, it's a keystone it's not gonna be totally useless, but Phase Rush is better than it for movement speed, and since the healing component is a none factor why even choose it?
I like Fleets rune tree more but I think it all comes down to the champ your playing and how you need to build for the game... Some go for more AS, others go for more AD. Since Fleet and Phase are identical I can understand taking phase for the AD boost throughout the game on some, others taking fleet/domination heal for early game survive and mid/late AS.
When the Incentive for buying a keystone over another is that the page itself is better for your champ rather than the keystone is worth it, then you have a problem. It feels gross knowing that you gotta go fleet over phase rush just because you need the attack speed.
When the Incentive for buying a keystone over another is that the page itself is better for your champ rather than the keystone is worth it, then you have a problem. It feels gross knowing that you gotta go fleet over phase rush just because you need the attack speed.
You could say the same thing for picking phase to have the AD bonus over AS? Lol there's no difference, it's all how you want or need to build for the game you're in.
No what I'm saying is that phase rush is just inherently better, the only thing fleet has is the heal and that heal is literally not a factor.