Skip to content

ThornMail does not accomplish it's anti-aa function.

Glauciane··66 votes·17,440 views

Irelia Yasuo JaxUrgotMasterYi XinZhao are aa-focused and still are able to burst tank toplaners that wear item 3075 .

Needles say it's useless against skill-based ad toplaners, such as Darius Yorick Renekton .

No one builds early lifesteal. It should be a "I'm a tank and want to survive lanephase and farm without being insta killed by an aa-abusive champion", not a "i'm a walking anti-adc lifesteal champion".

item 3143 should be the one that cuts healing off, since no top one except Yasuo ealry builds crits (as if item 3143 could stop a yasuo) , meaning that item already has a late-game bias.

item 3075 tries do to too much and ends up doing nothing at all.

77 Comments

Kelg32 votes

its really only meant to put GW on enemies at this point

Z3SIeeper1 votes

Which is why there's not really a point to upgrade to Thorn unless you hit a full build. Frozen/Randuins are always better for the Cold Steel portion.

TakaDama9 votes

To be honest, the biggest issue with Thornmail is that there is very little incentive to build into from Bramble Vest.

To compare, Bramble Vest deals 6.5 magic damage per auto-attack with its own passive (not counting other armor items), applies Grievous Wounds for 3 seconds, and provides 35 armor for 1000 gold.

Thornmail deals 33 magic damage per auto-attack with its own passive (again, not counting other armor items), applies Grievous Wounds for the same 3 seconds, and provides 80 armor and 250 Health for 2900 gold. Also the Cold Steel passive that is granted to both Frozen Heart and Randuin's Omen.

So, for almost triple the gold, Thornmail grants a pitance of HP, a little over double the armor, one unique passive that is generally better on two other items (on top of conflicting with the other unique passive), and a second unique passive that still does a pitiful amount of damage by itself even before magic resist is factored in. And to add even more grief in the wound, Bramble Vest has the same exact scaling for the Thorns passive as Thornmail (10% Bonus Armor), meaning you could built Bramble Vest and then build every viable armor item that you could and get a comparable amount of damage reflected as you would upgrading it to Thornmail.

In all honesty, I would actually like to see Thornmail take a different approach to punishing auto-attackers:

Thornmail = Bramble Vest + Haunting Guise

I dont have a knack for actually balancing numbers for new concepts, but the synergy between Thorns and Madness would be more beneficial against auto-attackers than Cold Steel and Thorns.

5050BS15 votes

Thornmail = Bramble Vest + Haunting Guise

I like this idea. But make it reverse of Haunting Guise.

Haunting Guise is the longer you are in combat the more damage you do.

make Thornmail the more you are auto attacked, the more damage it does.

TakaDama2 votes

I like the way you think.

Aitikian1 votes

This doesn't solve skill based AD champions like Renek, Yasou, Darius, Irel basically any meta top champion that you would actually be building this item against.

Pierce The Veal2 votes

{quoted}

This doesn't solve skill based AD champions like Renek, Yasou, Darius, Irel basically any meta top champion that you would actually be building this item against.

Renekton’s W counts as two or three autos depending on if it’s empowered. Yasuo’s Q counts as an auto. Darius’s w is an auto attack modifier. Irelia Q counts as an auto for the purpose of thornmail.

For pointing out caster toplaners, you sure did manage to pick 4 that happen to have the most autos in their kit lol (aside from straight autoattackers).

TakaDama4 votes

Not to mention it has always been an anti-auto-attack item; against AD casters or assassins, it never did much other than provide armor and maybe applied grievous wounds if they auto-attacked once. In this way, Sunfire Cape is more reliable since it still grants armor and health, and doesn't rely on the enemy auto-attacking you to deal damage.

Just because an item is irrelevant in a given meta does not mean it doesn't have merit or potential; if it has a niche and performs that niche well (which Thornmail doesn't currently) without being blatantly overpowered (Innervating Locket and Deathfire Grasp of Seasons past), it is still viable in certain scenarios.

Eleshakai7 votes

Thornmail isn't MEANT to be the counter to skill-based AD champs. It is meant to be the counter to AUTOATTACK based AD champs. That being said, your examples aren't the best examples of AD casters... since all of these are pretty auto-attack dependent, and Renekton also relies a lot on self-healing, which this would reduce.

Z3SIeeper2 votes

And have it not build out of Haunting Guise haha. Current build path is fine (though personally I dislike the Cold Steel overlap with Randuins since typically you want both).

LordGeovanni1 votes

thats the result of it not doing its function not its biggest issue

TakaDama1 votes

If an item does not work as intended, and its intention was fairly niche to begin with, then that is a major issue with the item.

On top of that, my post didn't say that Thornmail didn't do its function; it said that Bramble Vest, a component for Thornmail, performs that said function with slightly less effectiveness and a much more manageable cost. And that is a major issue; there should be some incentive to upgrade to Thornmail depending on the circumstances, but there literally isn't any currently.

LordGeovanni1 votes

I didnt say you said that im saying you are mixing up the cause and effect

Cloudinator377 votes

OG thornmail did the job. 100 armor and reflect damage. easy. if you need a mortal strike then buy another item nerds.

Pierce The Veal3 votes

{quoted}

OG thornmail did the job. 100 armor and reflect damage. easy. if you need a mortal strike then buy another item nerds.

Yeah 30% premitigation damage return usually more than negated any lifesteal the enemy had.

Cloudinator371 votes

the only issue with the current version is that it has too much requirement to be good. they over analyzed the meta and didn't account for too many things in their complex assessment of the item and how powerful it could be in certain situations.

now what you have is an overbalanced tank only item that no one wants to build because basic team balance invalidates the item all together. as how i see it, this item is simply a way to balance bronze full AD teams.

Pierce The Veal1 votes

I mean they basically nerfed old thornmail down to the ground (because ADC’s were particularly OP at the time, and thornmail was making them delete themselves). Now it does nothing. It just punishes the adc if they accidentally auto the tank first and then stop killing the tank. There’s just no scenario where you really want thornmail unless they have absurd lifesteal. In almost every scenario randuins or another armor item is better. Plus, returning like 50 damage to someone doing 1000 an auto is pitiable.

Sebastit7d5 votes

I agree, but I know that you never really think of thornmail as a must buy but focus on Bramble... after that you just build everything else and complete thornmail just as a formality as you still need the GW. It's pretty lame, I agree.

Bob the Toastr5 votes

Honestly it needs to be reverted to do a percentage of the damage they deal. Much more effective that way.

Daddy Ants4 votes

Thornmail also isn't meant to make you immortal.

It's fine rn.

Critmaster Garen3 votes

its not useless against darius and renekton. it cuts into their sustain.

darius bread and butter combo is auto + w into q into auto. this means he will usually have grievous wounds from thornmail applied that cuts into the heal of his q, as the duration is 3 seconds.

similar with renekton. only, that it deals a decent amount of damage back.

KissMyMetalAxe2 votes

I play a lot of Darius and Renekton and it really doesn't do much at all in terms of healing cut, Darius combo can easily be changed to e+q, then auto w, auto twice then q for maximum healing, if you don't need the healing then the normal combo to secure kills is just as good, with Renekton the same thing, lead with q, then e auto w auto e. Black cleaver lowers armor and as a result the reflection dmg on w, so leading with q helps more. Plus the GW only lasts 3 seconds so it isn't hard to wait it out. In teamfights as Darius and Renekton you aren't targeting the tank and normally going for the back line so the GW never procs.

Pierce The Veal2 votes

Which means you need to change the combo to not hit the slow first which helps hit the Q axe in the first place? Renekton you have a point on, but needless to say the two definitely are affected by bramble vest.

Aitikian3 votes

The worst part about this item and its interactions is that 1 update to Kled can do more then purchasing bramble or executioners.

Demacian Saint3 votes

{quoted}

To be honest, the biggest issue with Thornmail is that there is very little incentive to build into from Bramble Vest.

To compare, Bramble Vest deals 6.5 magic damage per auto-attack with its own passive (not counting other armor items), applies Grievous Wounds for 3 seconds, and provides 35 armor for 1000 gold.

Thornmail deals 33 magic damage per auto-attack with its own passive (again, not counting other armor items), applies Grievous Wounds for the same 3 seconds, and provides 80 armor and 250 Health for 2900 gold.

To point it out clearly, as per the item descriptions:

item 3076 : UNIQUE PASSIVE-Thorns. Upon being hit by a basic attack, reflects magic damage equal to 3 plus 10% of your bonus armor, inflicint Grievous Wounds on the attacker for 3 seconds

item 3075 : UNIQUE PASSIVE-Thorns. Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus armor plus 25, inflicting Grievous Wounds on the attacker for 3 seconds.

So based on the description, yes there really is not much incentive to get Thornmail. No increase in the Grievous Wounds duration (like have it go to 5 seconds). Only difference in the reflected damage is just 22, no increase in the part related to bonus armor (could be 15% bonus armor, 20% might be pushing it). Also it's slightly annoying how the Thorns passive is worded differently in each description.

SEKAI3 votes

Thornmail is basically only actually good on Rammus. Otherwise yeah, you kinda only use it against specific matchup as an anti-heal armour item than an anti-AA armour item.

Kovorix3 votes

Just look at how much thornmail reflects, it is a gold waste item nothing more.

Velasan2 votes

It's almost like they gave all those champions access to tons of healing and true damage!

Oh.... wait.

Ionian Vulpix2 votes

Isn't it more of an anti-healing item?

Zerenza2 votes

Rarely ever buy it, i only buy it because it's a good combination against Hybrid Auto Attacker's when combined with Adaptive Helm. Otherwise agreed, it doesn't fulfill it's intended purpose and most of those champions have access to True Damage/Healing and let's face it Greivous Wounds was never enough to stop healing in the first place. Early it certainly makes some match ups hard (IE: Poppy, Ornn, Moakai tanks with high Base Damage are a pain when they get this item first but it sucks once a bruiser get's Black Clever, Trinity Force or Shojin.)

chipndip12 votes

The premise of this post is wrong.

The item isn't anti-AA. It's anti-healing.

Pierce The Veal2 votes

It used to be the go to anti auto item. Then later on they nerfed it and then changed it into the anti healing item.

Pop quiz: which counters healing better, 40% less healing via grievous wounds, or 30% premitigation damage reflection? Hint: it’s not the former.

chipndip11 votes

[{quoted}](name=Pierce The Veal,realm=NA,application-id=3ErqAdtq,discussion-id=waRUvU7P,comment-id=00100001,timestamp=2019-07-24T10:15:05.989+0000)

It used to be the go to anti auto item. Then later on they nerfed it and then changed it into the anti healing item.

Pop quiz: which counters healing better, 40% less healing via grievous wounds, or 30% premitigation damage reflection? Hint: it’s not the former.

The point of changing it was that it was too easy for AA-based champions to kill themselves off their own damage. If Veigar's ult doesn't scale off of enemy ap anymore, then Thornmail shouldn't scale off of enemy dps.

Pierce The Veal1 votes

Maybe ADC’s should not have so much damage that reflecting 30% of it deletes them?

Maybe forcing them to actually itemize against the enemy team instead of blindly building damage is a good idea? Plus, now we have item 3194, a solid item to build against old thornmail.

chipndip11 votes

[{quoted}](name=Pierce The Veal,realm=NA,application-id=3ErqAdtq,discussion-id=waRUvU7P,comment-id=0010000100000000,timestamp=2019-07-25T15:22:42.887+0000)

Maybe ADC’s should not have so much damage that reflecting 30% of it deletes them?

I don't know how to respond to this in a polite manner that will still get across just how ridiculous this sounds. Like, there's levels to just how ridiculous the claim is.

Pierce The Veal1 votes

Wait a second. So you mean to tell me that it’s ridiculous that ADC’s should have to counter itemize against what the tank built? That they should be able to build whatever they want against a person who’s doing their utmost to build against them? There are literally multiple MR AD items that deal with thornmail. Lifesteal items. Heck one of those items has MR, AD, AND lifesteal. And a cleanse with a movespeed buff, in case the big bad tank manages to actually catch you.

Why can you build a item 3153 and weaponize an enemy’s own max health against them, but when you reflect damage it’s an issue?

What’s ridiculous about having a champion have to itemize for sustain or defenses when ADC’s singlehandedly force entire classes of champions to have to build multiple defensive items to stand a chance of surviving?

You can’t just say it’s so “ridiculous” without being willing to actually take the effort to point out why my claim is ridiculous. It’s actually hilarious that ranged adc’s get to stat check per second people from 550-800+ range away but when another champion does it, all hell breaks loose.

This is coming from a guy who used to (and still does) love going crit itemization. It feels good to use. But why is it that other classes aren’t allowed to check ADC’s?

chipndip11 votes

[{quoted}](name=Pierce The Veal,realm=NA,application-id=3ErqAdtq,discussion-id=waRUvU7P,comment-id=001000010000000000000000,timestamp=2019-07-25T17:04:40.062+0000)

Wait a second. So you mean to tell me that it’s ridiculous that ADC’s should have to counter itemize against what the tank built?

There's a difference between counter-building and "an item that basically butt fucks you for simply trying to fight some dude that's fighting you".

Carries will ALWAYS outscale tanks in a 1v1. That's how the game is. Don't get caught in your feelings over it. That said, tanks have no reason to be counter-dps'ing carries off of a singular purchase ON TOP OF their regular rotation. If you want to combat their sustain, Thornmail has Grevious Wounds. However, tanks damage shouldn't be a product of their attacker's stats. It's the SAME reason Veigar's ult was changed.

Pierce The Veal1 votes

{quoted}

There's a difference between counter-building and "an item that basically butt fucks you for simply trying to fight some dude that's fighting you".

True enough. In theory randuins and thornmail still do. In practice all the armor pen items, item 3153, item 3151, and item 3124 (if you include proccing innate % health abilities waaaay faster than the champ design intended).

Carries will ALWAYS outscale tanks in a 1v1. That's how the game is. Don't get caught in your feelings over it. That said, tanks have no reason to be counter-dps'ing carries off of a singular purchase ON TOP OF their regular rotation. If you want to combat their sustain, Thornmail has Grevious Wounds. However, tanks damage shouldn't be a product of their attacker's stats. It's the SAME reason Veigar's ult was changed.

I agree. That’s how it should be. Late game. The only counter item carries have to build shouldn’t be an armor pen item, if, for some reason, the entire enemy team is dumb enough to build armor.

It’s also worth noting that Veigar’s ult was changed to missing health, mainly because it allowed him to scale better against AD champions. Being great against AP and lackluster/garbage against AD was not the intended game design. By changing it to missing health based scaling, his ult is technically still a product of the attacker’s stats while scaling even better with Veigar’s free ap.

So how about that, that sounds like a great idea! How about thornmail actually scales better with the builder’s stats? How about a tentative 5-10% hp (tentative, but needs to be significant to matter) reflected as damage on being auto attacked? Make it scale up if the offending attack is high damage or down if it’s low damage (so attack speed champions don’t delete themselves on thornmail users). How about that? Now cho’gath deletes you with his stats, and not yours. He now has a way to counter your statcheck per second dps.

The idea behind old thornmail was that the best way to survive a long time was to force the ADC not to target you. Too bad entitled ADCs with 0 defensive stats or lifesteal built continued to delete themselves on thornmail builders.

RacoonHunter2 votes

since they have things that are reducing healing to 60% now (Kat and kled) why not make the updated version 60% healing reduction as well? kled can almost keep his 60% on a target already, and it would give an incentive to upgrade the bramble vest.

FSRER2 votes

Honestly they should revert it to what it used to be. Make the recipe Warden's and bramble vest, make it give 100 armor and make it reflect 15% of the physical damage taken (+ 25% bonus armor) from basic attacks and on-hit effects back to its source as magic damage, just like it used to be.

Pierce The Veal3 votes

No. They should revert it to what it used to be_even before that._ Make it 100 armor and reflect 30% of damage taken.

IronyAndSublime2 votes

item 3143 should be the one that cuts healing off, since no top one except Yasuo ealry builds crits (as if item 3143 could stop a yasuo) , meaning that item already has a late-game bias.

You forgot Tryndamere exists

Cairo King2 votes

As an adc, when someone builds randuins and tabis against me, it makes a hugeeee diff. My autos might tickle a bit at most.

Linna Excel2 votes

item 3143 probably needs to be buffed up to -30% crit damage, or more, considering how much crit focus there is right now. Another thing that can be done is take grevious wounds off of thornmail and give it some more raw stats to help tanks out. A similar problem is both items have cold steel, but if we want to be honest -15% AS for one second isn't a big deal. Maybe it needs to reduce crit chance by 15% as well. Make the effect an anti-zeal item.

Romans VI XXIII2 votes

I think its a combination of those champions being overloaded, as well as the Item being on the weak side.

Jax - Easily 50% of his Damage is Magic(More if its just small skirmishes), making the Armor useless. On top of his High Base Stats, and MR/AR from Ult. Gaining ALOT of AS from Innate Passive, counter acting the AS Debuff.

MasterYi - Ult allows him to completely ignore the AS Debuff, and E is dealing large amounts of true damage, making the Armor again usless.

Yasuo - Has 100% crit (Or very close to it) by the time you finish item 3075, increasing his DPS by 125% while your only reducing it by 20-30%. Also Q only counts as an AA (in regards to item 3075 ) IF you are the first target hit.

Urgot - During W he attacks at a constant rate, ignoring the AS Debuff. Innate deals % Max HP Damage, so as you get beefier he deals more to you. And item 3071 will be finished shortly after your item 3075 . Essentially giving you a net negative in Armor during duels.

Irelia - Gains AS from Innate Passive, counter acting the AS Debuff. Innate Passive ALSO deals good Magic Damage, by passing the Armor you just bought, as well as does her E and Ult, which is a good chunk of her burst. Once she has item 3077 , she is dealing damage to you by Q'ing around on minions while not receiving any back from item 3075 .

XinZhao - item 3075 is an over all good counter vs him, I have never had issues with a XinZhao as a Tank with item 3075 . Unless he has gotten fed, but then hes a carry that got fed....so yea..

Buffing item 3075 , or changing it to better fit a nitch would be nice, but honestly changing some of the above champions would be a healthier start for the game.

P One Snake2 votes

I just miss the old thornmail , that + frozen heart , randuin and tabi on Malphite would had make any ADC and Yasuo players to crap their pants. 2009-2017 ripitem 3075 Malphite

DuskDaUmbreon2 votes

It's not meant as an anti-AA item. It's meant as an anti-lifesteal item.

You want anti-AA? item 3110 exists with 100 armor and a 15% cripple. That is an anti-AA item.

Riot changed Thornmail to be anti-lifesteal years ago.

SithesisLord2 votes

Just make the return damage be 5%(+1% per 100 armor) of all physical damage returned as true damage.

Eonslegacy2 votes

item 3047 is the best anti auto item item 3076 is just as almost as anti-lifesteal as thornmail item 3076 item 3047 together negate more healing from strikes against you than the thornmail upgraded. So even if its no longer an anti auto item, its not even an anti lifesteal item, heck why auto the tank to heal when i can walk around them and auto the minions? Thornmail just doesn't do its job at all. If thornmail was an anti auto item, it could inflict a bleed against enemies that did damage based on how far they walked after they autoed this would prevent the chase downs against tanks that occur from autoers. If thornmail was an anti lifesteal item it would need to inflict grievous wounds at a higher value than bramble vest. It doesn't really serve its purpose tbh. Bramble and ninja tabi are just overall stronger than thornmail for less gold.

The Kombinator1 votes

item 3075 used to do % damage reflect BEFORE armor reduction. Making it perfect counter to any basic attack user who focused it. Now it deals damage/hit based on armor. And not even great one.

Heavy hitters ignore it, because their lifesteal/attack is greater, and they hit slowly.

Many hitters might feel it, but unless you got at least twice armor of their AD they can still lifesteal it back.

Another problem is the fact, that armor in general has very little use. It doesn't matter if you got 300, or 3000. Above a certain number it gives nearly nothing. If goal is to survive, then much better to buy items with armor+health, and stuff that reduce enemy damage in some way.

item 3110 item 3143

More from Gameplay

More by Glauciane