Riot is the worst balancing team
Look at all adc and assassins and mages and tell me why they should have 2000 or above hp at level 18. Almost every champion does this and a majority of older and less overloaded kits actually have less hp to work with. Riot please nerf the hp stats on all damage based champions and then proceed to nerf health items across the board. This game has devolved significantly into who can build the most dmg first. A majority of the tank roster sucks in the current meta and have sucked for a while but havent been horrid because of the fucking band-aid aftershock that no one likes. Even mages abuse aftershock better than tanks. In fact ranged champions far exceed melee champs in every way now. Crit adcs are terrorizing the bot lane again with enchanters. Junglers are back to a hyper gank top lane to win game and mid lane is as stale as ever. All of the worst things from past league seasons have collided into season 9. I want the lesser of two evils with tanks being meta. I dont care if talon build 3k hp because everyone else will have more and team fights will actually mean something. Im tired of seeing my allies or even me get deleted in less than 1 second. It provides no counter-play to the initial engage. Towers are the biggest joke in any moab. These things used to be decent. If the enemy pushes too much early game the tower would turn into a laser and melt stuff. Now i see bruisers like kayn and river just tower diving like its a minion they are getting hit by and then my allies dies. This isnt a game anymore. Its all about pro players having a 5 year old like mentality that cant deal with tanks being good because that means their squishy mage/assassin isnt in the meta. Each new champion after velkoz has been overloaded to the point of making this game all about who has the new op magic the gathering card on the block.
The old mechs were way better to play and play against. It focused on you being able to carry with the team. Not funnel all your gold to a one trick like it is rn.