[{quoted}](name=Space Man J,realm=NA,application-id=3ErqAdtq,discussion-id=wTAEtRLq,comment-id=000d000000000000,timestamp=2016-04-15T12:04:00.167+0000)
Okay, I understand where you are coming from, but answer me this...
In a solo Queue with 4 other random players, does that make the communication any better? Absolutely not. If anything that premade-4 you can guarantee are speaking to each other, so that is 4/5 communicating, where-as in a solo environment, you would have 4 other random people. Do you think those 4 random people are communicating better then a premade 4? no. Do you think that they are more capable of communicating with you then that premade? No. The idea that premades reduces communication is silly. That and Random players care LESS about winning. I know this is a bit odd, but think about it. Those 4 people are queuing together, with the same goal, creating synergy. They care about eachother, and their ranks as a team. Those strangers may have that "I don't care, i don't know any of you anyway" attitude. So it's a double ended blade my friend. I just want a balanced system. I don't care how we get it.
Let's suppose there is a Team A and a Team B. I will be numbering the players 1 through 5, then will be approximating their skill levels. I will list them in descending order.
Team A
Player 1: XXXXX
Player 2: XXXX
Player 3: XXXX
Player 5: XXXX
Player 4: XXX
Team B
Player 4: XXXXX
Player 2: XXXX
Player 3: XXXX
Player 5: XXXX
Player 1: XXX
These look pretty fair, at least on paper. Each team has about a XXXX/XXXXX skill level, and the outliers are XXX and XXXXX. However, imagine that each team has a 4 man premade. Suppose player 1 is the solo queue player on each team. How does this affect the game?
Well, the best player on team A is left out of the communication loop, and the worst player on team B is left out. Strategies are almost certainly going to be centered around people in the group. This means that Team B's strategy will likely incorporate getting their best player fed, whereas the focus on team A is probably not on player 1, given (s)he's the stranger. Player 4 can lead his/her team's shotcalling, instruct his/her team and lead them to victory much more easily than player 1 can for his/her team. Furthermore, they will all be familiar with one another's tendencies, whereas player 1 is at the mercy of his team's own competency. While not necessarily true if matched with a 4 man premade, in general, Player 1 is more likely to have a rager, afk or feeder ruin his/her chances of carrying, by virtue of getting random players rather than ones he or she hand picked.
Therefore, it is reasonable to suggest that Player 4's skill level, while equivalent to Player 1's, will ultimately be more likely to impact the match because they can more easily communicate and lead their team. Player 1 will not necessarily be incorporated into strategic planning or leadership.
Compared to the previous queue, there is a much larger capacity for organization, which unfortunately punishes solo queue players harder than facing multiple duo queues. When one team has the organization of a premade, your team being equally organized becomes FAR more necessary. This season exasperates the issue that I agree was always present, making it a far larger deficit for the solo queue player.