So cho'gath, lets talk about this
So ive been playing league since season 3, and my favorite class has always been bruisers/tanks, and cho has been one of my favorite champs for a while (I do play assassins aswell, but they have been getting nerfed too much lately for the risk to be worth the reward), now cho, we should know exactly why people say hes op (possible 2.5k true dmg ult), now do i think this is unhealthy? no, why? because adcs are growing increasingly strong and scale faster, this is a problem, while there is little you can do to outplay chos ult, it brings an element to address the growing adc problem, as these adcs cant just kite a 2k dmg ult (to be fair, alot of these adcs whining about cho are the ones that build PD, DD, GA and wont exchange any of those items for a proper defensive item), but this does not mean it lacks counterplay, while the damage is high, the rest of his kit lacks consistent power, his E does start to do a decent amount, but its kite-able, His q only scales off ap, but a good one can be a game decider, his W is the same as his Q, and simply building say, a Frozen mallet, takes away his one shot (and for the mages whining, RoA, Liandry's, Rylais exist, use them) So why am i talking about Cho like this? I feel cho is a template riot should use for new tanks/updates, as having the power to elimate carries late game is hard, (even assassins are struggling to do it now), but giving immobile tanks the ability to do just that could surely spice up the game, and slowly force adc out of always being the go to role for bot, also perhaps force carries to build more defensively, ultimately balancing out their damage Now I know im on the unpopular end of the spectrum for with this opinion, but personally, i dont care, i just wanna see tanks be more then damage sponges, (esp with alot of games giving tank classes similar treatment lately)
and
on ADCs.