Lethal Tempo was a bad decision to give to DPS ADCs
No experienced player gives a shit about the 1.5 second delay. It's the fact that you've traded the bonus AD from Fervour for bonus attack speed. It hurts DPS ADCs for two big reasons. And one small reason.
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Your character has to stop moving in order to attack. So if you're chasing someone, you're forced to stop to attack them, while they're not required to stop in order to walk away. Even when I play ASHE, the champ that SLOWS, I always rush Berserker's Greaves for the movement speed. And if I try killing/chasing an enemy ADC, even when I SLOW them, and they have NO BOOTS, they can manage to walk away if I have to stop dead in my tracks in order to land my shots. This is a problem for nearly every champion, which is why Kalista is in such a nice spot right now. Instead of stopping her, attacking makes her move even more! It's great!
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Kiting makes high-attack speed USELESS. Well, pointless. It nullifies it. You know how kiting works? You auto once, walk away a little bit, and auto again. Repeat. Kiting safely would make you attack at around a 0.90-1.50 attack speed, depending on your individual skill at it. Imagine having a 1.80 attack speed. If you have to kite in order to not pop like a balloon, some players would be losing around a third of their total output potential. This could go up to half or even more for champs like Jinx or Tristana once they proc Lethal Tempo, because they could get up to 3.00+ attack speed and not be able to use most of it! This is what makes Jhin a good, solid champion. The movement speed he gets it nice, but he can land one high-damage shot and have ample time to start re-positioning himself in order to fire his second high-damage shot. Lethal Tempo works on Jhin pretty well, too! Because instead of giving him 30-80% more attack speed, it gives him 7.5-20% bonus AD instead! Because of his passive, duh.
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These unrelenting pieces of shit. The first two used to scale with damage received, which meant they'd return damage FAIRLY. Now, all three scale on your own armour! So champions that auto more slowly with high damage
(who DON'T utilise Lethal Tempo to attack faster) care less about it, but DPS ADCs that use fast, "lighter" attacks
are getting way more screwed over by this.
, which is kinda unfair. Riot already nerfed its attack speed for more damage, anyways.