A lot of the AD bruiser items have CDR while the AP bruiser items have none?
all have 10-20% CDR
have no CDR
How is this fair? I thought CDR was primarily a mage stat?
all have 10-20% CDR
have no CDR
How is this fair? I thought CDR was primarily a mage stat?
Ah yeah and you ignore
obviously
[{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=w9EAxwXR,comment-id=0001,timestamp=2019-04-03T12:29:58.535+0000)
Ah yeah and you ignore
obviously
Yes I forgot, but its only 10% cdr tho
but that wouldn't fit with OP's agenda
And 
And 
Mage players complaining for no reason, again.
[{quoted}](name=Vulkus I,realm=NA,application-id=3ErqAdtq,discussion-id=w9EAxwXR,comment-id=0002,timestamp=2019-04-03T12:41:17.699+0000)
Mage players complaining for no reason, again.
i'd agree.... but this isn't about mages.
[{quoted}](name=Vulkus I,realm=NA,application-id=3ErqAdtq,discussion-id=w9EAxwXR,comment-id=0002,timestamp=2019-04-03T12:41:17.699+0000)
Mage players complaining for no reason, again.
He said ap bruisers. Not mages.
[{quoted}](name=Vulkus I,realm=NA,application-id=3ErqAdtq,discussion-id=w9EAxwXR,comment-id=0002,timestamp=2019-04-03T12:41:17.699+0000)
Mage players complaining for no reason, again.
He said he is AP Bruiser player , how dafuq is that mage player to you ? what's worse is you got upvoted ,no Bias at all

?????????????????????????????????????
it is fair because if you look at the items they have that do give them cdr, they all have extras on them aside from cdr
Power, Mana, Extra CDR, and the spilt on hit bonus at 100 stacks that does damage to 4 other targets
Power, Mana, Extra CDR, and an activatable that can slow nearby champions
Decent power, Mana, Extra CDR, extra ability power depending on max mana, and some mana regen
Decent power, Lots of Mana, Extra CDR, and an activatable mana shield
Power, Armor, and a "hey you can't touch this" activatable
Power, MR, and a spell shield for the next enemy ability
so it is a decent trade off...besides, each of the items you listed for mages are often situational and not always needed
it is fair because if you look at the items they have that do give them cdr, they all have extras on them aside from cdr
Power, Mana, Extra CDR, and the spilt on hit bonus at 100 stacks that does damage to 4 other targets
Power, Mana, Extra CDR, and an activatable that can slow nearby champions
Decent power, Mana, Extra CDR, extra ability power depending on max mana, and some mana regen
Decent power, Lots of Mana, Extra CDR, and an activatable mana shield
Power, Armor, and a "hey you can't touch this" activatable
Power, MR, and a spell shield for the next enemy ability
so it is a decent trade off...besides, each of the items you listed for mages are often situational and not always needed
Yea...but these items are not really bruiser items as they have no health. They are broader and used by almost all mages, not AP bruiser specifically.
If you put CDR on the bruiser items it could (and likely would) make them broken and over powered
which would result in
a) their other stats being nerfed (making them less favorable)
or
b) the removal of the cdr (putting them back at square one)
the items he listed are most always built together
To be fair to both sides
half of those items aren’t bruiser items
OP didn’t post the other half because reasons
There are no effective ap bruiser items currently. It just isn't a subclass that has items catered to it. Also 
Have you considered buying a fucking ludens lmao.
Trinity, Spear, Death Dance are not exactly bruiser items. They are duelist items, offering burst damage at core and some DPS with the attack speed gains.
They work well with bruisers in general though.
The pure Bruiser items are Black Cleaver(offers 20% CDR), Mallet, Sterak's, Titanic Hydra. They offer no CDR.
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have no CDR
(id still count that)
The actual problem is that there aren't any AP bruiser items to begin with and Riot acknowledged this already. They actually wanted to add solid AP bruiser item options close to Sylas release, since he is supposed to be an AP bruiser. But the internal tests for this didn't work out well and this project got iceboxed for now (as far as I know).
Hence why Sylas gets to get overtuned numbers on his kit, since he is lacking the itemization to compliment his playstyle.
The actual problem is that there aren't any AP bruiser items to begin with and Riot acknowledged this already. They actually wanted to add solid AP bruiser item options close to Sylas release, since he is supposed to be an AP bruiser. But the internal tests for this didn't work out well and this project got iceboxed for now (as far as I know).
Hence why Sylas gets to get overtuned numbers on his kit, since he is lacking the itemization to compliment his playstyle.
let me guess. every single mage started building them and rumble became an unstoppable monster.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=w9EAxwXR,comment-id=00060000,timestamp=2019-04-03T14:29:33.108+0000)
let me guess. every single mage started building them and rumble became an unstoppable monster.
i'd expect rumble to be nerfed/buffed accordingly as he's more of a bruiser anyway. but this is most likely what went wrong.
[{quoted}](name=Jerry SeinfeId,realm=EUW,application-id=3ErqAdtq,discussion-id=w9EAxwXR,comment-id=000600000000,timestamp=2019-04-03T14:35:22.826+0000)
i'd expect rumble to be nerfed/buffed accordingly as he's more of a bruiser anyway. but this is most likely what went wrong.
Careful. You might trigger the hashinshins.
[{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=w9EAxwXR,comment-id=0006000000000000,timestamp=2019-04-03T14:38:04.222+0000)
Careful. You might trigger the hashinshins.
this doesnt even make sense.
no one is triggered. but its obviously hard to make ap bruiser itemisation without mages just becoming super tanky versions of what they already are, since the stats they require are pretty much the same + health and resists.
the best way to balance ap bruisers is through their individual kits.
the question is also if its worthwile. like yea, you could introduce something like an ap black cleaver into the game, but youd have to rebalance literally every champion who could build such an item. including

literally every ap scaling champion with damage over time effects built into his kit. thats for the most part not just melee champions.
notice how much less physical dot effects exist in the game than magic dot effects, which makes cleavers focus group smaller. and most of the champions who use cleaver are melee, except for a few outliers like graves, mf and lucian.
most of the ap bruisers who would build such an item are also decently powerful (maybe slightly undertuned) atm and would probably become broken with it.
(? how many more even are there?
)
so if youre gonna end up nerfing these champions anyway, why bother with adding this item for them in the first place?
Well maybe if there was more then like 2 or 3 ap bruisers it would be a problem like why have a group of items for only a small amount of champions.
Also no those are not bruisers items.
a anti heal/assassin item.
damage over time item.
and
are both better on mages then bruisers.
In my opinion riot needs to add ap bruiser item while adding more ap bruisers to use them.
Laughs in 
There are ap bruiser items? Where are they
is still searching
Technically, it's not fair. While we're at it, why is Cinderhulk still so bad?
Because no matter what you build on a mage, he is going to do shit ton of dmg (
) while the ad bruiser items didn't use to do so much dmg.