I Worked Out How To Balance Yasuo's Passive

boss10000··1 votes·566 views

Yasuo currently has the passive of:

INTENT: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10% (25% on Steel Tempest).

Now with this, if you have 50% crit chance you will have that doubled to 100%.

My Idea

Link his passive to his E (increase it back to 4 dashes), this way each dash will give 25% bonus crit chance based on the current amount of crit chance he has.

If you have 50% crit chance

1 Dash - 2 Dash - 3 Dash - 4 Dash 62.5% -- 75% ---- 87.5% -- 100%

If you have 30% crit chance

1 Dash - 2 Dash - 3 Dash - 4 Dash 37.5% -- 45% ---- 52.5% -- 60%

This way it means Yasuo can have his passive but it requires him to charge it up in order to make it work, this also adds more skill to his kit making him need to combo in order to get the most out of his kit.

So his new passive would read:

INTENT: Yasuo's critical strike chance is increased by a bonus % linked to the amount of Sweeping Blade stacks you have.

Conclusion

This would allow Yasuo to then be re-balanced (maybe undo a nerf or two) and open him up to requiring more skill but allowing more counter-play and stopping him from being godly when he gets 1 item, but still allowing good players to maximise his potential.

12 Comments

Agidyne1 votes

Yasuo currently has the passive of:

INTENT: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10% (25% on Steel Tempest).

Now with this, if you have 50% crit chance you will have that doubled to 100%.

My Idea

Link his passive to his E (increase it back to 4 dashes), this way each dash will give 25% bonus crit chance based on the current amount of crit chance he has.

If you have 50% crit chance

1 Dash - 2 Dash - 3 Dash - 4 Dash 62.5% -- 75% ---- 87.5% -- 100%

If you have 30% crit chance

1 Dash - 2 Dash - 3 Dash - 4 Dash 37.5% -- 45% ---- 52.5% -- 60%

This way it means Yasuo can have his passive but it requires him to charge it up in order to make it work, this also adds more skill to his kit making him need to combo in order to get the most out of his kit.

So his new passive would read:

INTENT: Yasuo's critical strike chance is increased by a bonus % linked to the amount of Sweeping Blade stacks you have.

Conclusion

This would allow Yasuo to then be re-balanced (maybe undo a nerf or two) and open him up to requiring more skill but allowing more counter-play and stopping him from being godly when he gets 1 item, but still allowing good players to maximise his potential.

How about no?

Leave Yasuo alone, he has suffered enough,

boss100001 votes

How about no?

Leave Yasuo alone, he has suffered enough,

Im saying do this so that he can then be re-buffed in other area's this way it allows more options with him, and allow counter play but then allow the good players to truly shine, this will then stop him form either being OP or UP and make him more skill based.

Agidyne1 votes

He is already skill based, probably the hardest one actually.

If you want him to be balanced, revert his last nerfs, otherwise just leave him alone.

It still amazes me that people think Yasuo is Toxic when champions like Riven, Ori and Xerath exist.

boss100001 votes

He is already skill based, probably the hardest one actually.

No, not really he does require some skill but he is far away from requiring the most skill.

If you want him to be balanced, revert his last nerfs, otherwise just leave him alone.

That's what i'm saying, by doing this change it would allow he to be un-nerfed and changed in other areas.

It still amazes me that people think Yasuo is Toxic when champions like Riven, Ori and Xerath exist.

No argument on those other champs, but this is a discussion on how to fix Yasuo not those other champs.

Agidyne1 votes

I don't think you understood me

Just revert his last nerfs or do nothing to him alone

REVERT and nothing else.

Also, who do you think is the hardest champ to play? Legit question.

boss100001 votes

I would probably say Azir, he is the hardest champion to play properly.

According to reddit its, Azir, Lee Sin, Zed

http://www.reddit.com/r/leagueoflegends/comments/2jg304/champion_difficulty_survey_results/

Agidyne1 votes

People around here hate Reddit.

I kinda agree with Azir, he is hard.

But Lee and Zed? wtf?

Xtremey1 votes

He is already skill based, probably the hardest one actually.

If you want him to be balanced, revert his last nerfs, otherwise just leave him alone.

It still amazes me that people think Yasuo is Toxic when champions like Riven, Ori and Xerath exist.

Riven QQ? what is this, 2013?

Stars Shaper1 votes

Imo this won't solve anything but it's a nice try.

Yasuo would still need to build 2 items for crit and be nerfed even more unless you charge all the enemy team or wait for a favorable minion wave.

I think you forgot to add the crit damage reduction, if it was intended I don't see it good enough to re-balance the nerf.

boss100001 votes

I removed it cause with the change he wouldn't need the reduction as he would already be at a disadvantage with needing to charge it.

Stars Shaper1 votes

Ok, but the issue stays. What ppl don't like about Yasuo is that he needs "just" 2 items to get crit chance cap and that he is basically forced to rush them to be effective ignoring other build paths.

What would I do is giving him a more reliable steroid and/or giving a crit damage booster to keep the wind<-->crit theme which Riot wanted to for him.

Kingsgrave1 votes

or possibly just removing the crit passive, giving him more crit damage back and implementing the idea of his E charging his shield or something rather than doing damage

wowowowo

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