So I had 559 armor as Leona, and yet.....

Krys Star··4 votes·1,483 views

So I had:

item 3110 item 3075 item 3143 item 3083 item 3401 item 3047

as Leona, on top of Eclipse providing 129 armor when activated and striking enemies. Vayne barely touched me that match, yet Riven, Jayce and Jarvan melted me in many 1v1 situations. We were all dicking around and having fun all match long, but the fact that it was like a hot knife to butter was just... sad. I feel like armor penetration is too easy to obtain and *way *too cost efficient. It bothers me so much that ad can even stack SO much armor pen, whereas mages are no longer able to stack haunting guises ( like the good ol' days ). Riot why you do dis? :(

15 Comments

67chrome4 votes

Riot wants the game to end sometime, and allowing champions to become invulnerable does not cause the game to end.

The average game is also 33 minutes from what I've seen. Maybe it's balanced around being 3540 minutes, but from everything I've seen, experienced, played, and watched - you shouldn't be getting full-build in your average game. 2 core items and working towards a 3rd is more where you should be, let the game drag on to long: and late game champions are gonna be late game champions.

Also: when your allies get more and more damage compared to everyone's defensive capabilities, a 2 second stun means bad and worse and more awful and awful things for your opponents. Stuns/CC also get more powerful the more people can capitalize on it - a 2 second stun when you're by yourself as Leona means a very different thing than a 2 second stun when you've got 4 allies and a tower on your side.

A solid tank-play on someone like Leona can demand you live for ~30 seconds in the early game, where late-game you can make game-winning plays with only surviving ~3 seconds. It's entirely possible to be tanky enough to make game-winning plays on a tank while dying very quickly comparably to other phases of the game. The important thing is how tanky you need to be to get your job done - it's not just 30 seconds flat the entire game.

Leti the Yeti3 votes

I think after achieving about 300 armor, I'm better off buying more warmogs lol you will get diminished returns the higher your armor goes I'm pretty sure theres an efficiency chart somewhere but my gut tells me 300~ is decent

Duke Anax1 votes

You don't really get diminishign returns, it's just that health scales multiplicatively with armor.

Froor gold efficiency, you should get 600+6*armor as health. Double that if they have mixed damage.So you should have 2400 health for your 300 armor.

However when you are balanced, you should always buy more health before you buy more armor, because it helps against all damage types.

Oh and penetration makes armor worth less, so you are better off getting even more health.

Leti the Yeti1 votes

What I mean by diminished was the more armor you get, the more % damage reduction you get say at 25 armor, you get 20% resistance if you had 100 armor, you wouldnt have 80% resist, you only get 50% so as you go up, the amount of % you gain for the same amount of armor is less and less you know what i mean?

by the time i have 300 armor, I rather spend 3k for a warmog than 3k for some armor item jst for an extra 1% damage reduction

Woodakoodashooda2 votes

Armor doesn't stack effectively and neither does MR. When I go tank, I build enough armor and MR to take 50+% reduced damage and then I branch into movement speed, offense, and flat health.

93current2 votes

As a Taric/Rammus main I've spent way too much time playing with armor. Your problem vs that comp is that you have 3 items with 0 health.

Some champs are casters and some auto-attackers. Vayne is an auto-attacker and will be affected more by the TM/FH than the other 3. Riven, Jayce and J4 are casters. They will be affected more by items with armor+health.

Vs that comp I'd replace that FH and TM with a SFC and 1 of the following based on need (OhmWreker/FM/SV/BV/Aegis).

Zazusha2 votes

Penetration really is a problem. Specifically armor pen. Too many to remember them all, I have lost games vs all AD teams, even though our bruisers/tanks build tons of armor, where as the opposite, games vs all AP champs, building MR actually works.

One of the problems i would guess with fighting all physical damage teams, and stacking armor is that AD based champs have Life steal, and if Fighters have defensive mechanics most of the time (ie: shields, lifesteal, mitigation, escapes, etc). And of course, Full AD teams can Push like no one's business. Cause ad is 60% more effective at pushing turrets then ap. (as 40% of ur AP needs to exceed ur aa damage to turrets for ap to scale ur turret dmg)

GigglesO1 votes

heh, no

Condottiero3 votes

{quoted}

heh, no

item 3035

Syn Zykan4 votes

OP is complaining about people stacking Armor Pen, your example shows you built 0 Armor Pen at all. Of course Thornmail was going to wreck you .-.

Knight Devout3 votes

No last whisper. two phantom dancer. A FROZEN MALLET.

just leave this at that.

FHMarshy1 votes

LW really hurts i guess :P MOOOO HEALTHHHHH

Rebonack1 votes

You were getting whomped by two champions with %Shred build into their kits. Of course you were getting blown up.

Chaotic Reks1 votes

that's why you can now stack item 3020

GigglesO1 votes

I think it is more accurate to say that it isn't too easy too get, but it is too effective...

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