Ezreal nerfs are not enough
This is a really good time to bring this up. Ezreal will forever remain this way because of the toxic nature of his kit. Unless the meta reverts to a state where the GREEDIEST of ADC's are viable, he will always be viable.
These things cannot be denied by any pick, item, or meta:
-Abuses the fuck out of kleptomancy to get a lead even when behind
-
Will always remain the biggest powerspike in the game, granting a MINIMUM of over 2000 gold of AD on his Q.
-Scales insanely hard off mana
-Q reduces an insane amount of cooldown (6 seconds total), meaning that 5 Q's is a total of a 30 second cooldown reduction in 4.5 s seconds, which is INSANE
-Safe playstyle with item abusing means this guy will be safe no matter what meta he gets.
The problem with ezreal is he is TOO CONSISTENT. Q spamming onhits from 1150 range will never be healthy, and nerfing the on hits is not the problem.
Ezreal QUADRUPLE DIPS on mana. Q casts, Manamune damage, Seraph shield strength, and the boost to manamune and seraph's from eachother.
Im personally in favor of
getting more damage but a higher cooldown in return, so people like
cant just purchase it as 200 extra damage on their main ability.
ezreal needs reworked, no amount of item changing or nerfs will get rid of this cockroach. Nerfing him into the ground isnt the answer, neither is nerfing the items he uses. Nerf the CAUSE, not the EFFECT.
poor guy will be rekt cause of all abusers just how
got rekt when people abused 