Evelynn changes(For after preseason)

Zerenza··1 votes·476 views

If evelynn continues to fall behind after the Runes Reforged update and doesn't really live up to her Update(which i LOVE her update btw.) then as riot said they'll look to give her a bit of love.

The recent QOL change that made her not cancel out of her stealth when attacked by lane minions is awesome because old evelynn had this same issue and this issue was actually fixed.

So on to some idea's, hopefully some of these can be put on a list for later so they aren't forgotten.

  1. Extend her E range from 225 to 350 or 400. I believe that 400 is just under her reveal range, and as long her dash is under he reveal range it should be perfectly fine for it to have a higher range, 225 range is insanely low for a "Dash" and considering she doesn't have her MS steroid anymore it's really annoying to be just outside the range of her E and not be able to finish someone off. (this also forces her to buy Protobelt for the extra dash which is annoying.)

  2. Give her a movement speed steroid on her W. She marks her opponent, 2.5 seconds later she reveals her direction and can charm her opponent, the issue is the opponent can simply run away. Well what if at that 2.5 second mark, evelynn gained a movement speed boost that last for as long as the mark does when moving towards her target. Simple buff, but would really help evelynn.

  3. Make the time it takes to charm someone scale down based on ranks in her W, it takes 2.5 seconds right now to charm someone and that's really REALLY long for an assassin, in high ELO play she'll probably never charm someone. So let's make it scale down to 1.5 by its 5th level. A lot of Evelynn player's(including myself) are already maxing this ability second because of how strong it is, but it seems to be missing some strength just like the rest of her kit.

  4. Lower the cooldown on her ult from 140-110-80 to 120-100-80. This is the same cooldown for Zed's ultimate, talon and katarina have much lower cooldown's on their Pure Damage ultimates so i mean tossing evelynn a bone and making the cooldown on her's equal to Zed's early on would be kind of nice.

  5. Final one, move some damage from her R to her Q. She's extremely reliant on her ultimate in order to kill someone, which most assassins are but for Evelynn this is PAINFULLY apparent, without her R she's reduced to being a crappy Diver and less than useful Charm bot. Her Q just doesn't do enough damage. I mean at max rank it has 45+30% on the initial cast, 50+25% on the bonus damage(those little orbs that she pops when she attacks after hitting someone with it.) and 45+30% on her 3 spike uses afterwards. That's an overall 85% scaling but the base damage is so low that you barely notice the damage. If evelynn has 500 AP(usually this is a SHIT TON for an AP assassin) her whole Q, that takes about 3 seconds to use in total will do a measly 330+425 worth of damage. That painfully low for an ability on an assassins, and that same ability takes 3 whole seconds to do 1/3rd a squishies health bar, thats not how assassins work.

That's all guys, tell me what you think, personally i like the rework and while i do think she's pretty weak i played old evelynn a lot and i'm sure we can adjust but i don't want this beautifully well done rework to go to waist just because of some issues with balance.

4 Comments

Kai Guy1 votes
  1. Don't open with E unless some ones face checking a bush.
  2. So... what if you use it as a slow more frequently? 65% lower movement speed might start allowing you to land her full Q damage as well as get into range for E.
  3. See above
  4. I'm ok with a lower cd, don't think its necessary but don't hate this idea as it would add power to eves kit with out breaking her.
  5. Nah man her Q is already freaking strong damage. how can you claim it to be weak when its the single best assassin ability in the game for single target damage that's not tied to some hp mechanics? No assassins have a better damaging basic with the same best case as eves Q that don't require stupidly specific situations or interactions with other ability's. (zed can land 3 q's for a higher burst but has to use W and R, Shaco's Jib more so if its a nest can out damage eves q assuming folks don't kill it and stay in its range for full duration.) And before folks come at me with a claim that its best case is hard, her passive puts her in range to surprise from stealth with it, her W slow helps her close in to land it, her W charm gives her a full window to land it, her E if it can hit some one means your point blank and able to land it and follow up with 3 casts, and her R displacement can be used to set self into range to cast it. Literally every aspect of her kit working done properly means that you can make an attempt to best case her Q.
Zerenza1 votes
  1. The issue isn't opening with E, most eve's(including myself) don't open with E. But the reason why it has such a low range is because of riots fear of giving it a longer range because the engage would be really strong, because of this fear they made it have litterally 50 range higher than some melee champs auto attacks.
  2. It's not meant to be used as a slow primarily. A good evelynn should be able to pull the charm off consistently on a singled out target, then use the slow after the initial charm to prevent her target from getting away. The problem being though is that Evelynn should be rewarded for stalking her target properly, i frequently position myself behind my target before the charm ends, this way they have no where to go but they could easily, flash, dash or blink away from me if they wanted to. Old evelynn could chase them down, new evelynn can't.
  3. It makes sense for the time for the charm to be reduced as the game goes on, it's much harder to catch someone out later in the game and evelynn should be rewarded for doing so properly.
  4. I agree, the cooldown is way to long for her most powerful damaging ability.
  5. This ability does not "Burst" at best its sustained damage at worst it's litterally as bad as having a DOT. "Burst" implies that you can actually burst someone, this ability alone does not burst someone and while it shouldn't it should have more upront damage and damage overall so that it doesn't take her ages to kill someone. Her job is to kill a target, she can't do her job if killing her target takes literal centuries. This ability, on paper, does a lot of damage, in practice it takes to long to deal that damage and is completely unreliable except in being a very good way to clear the jungle (which i appreciate)

Also why the downvotes? Your just preventing other people from seeing it.

Kai Guy1 votes
  1. Good, glad your not trying to open with e. I don't use proto belt in my eve build very often and don't find it very difficult to land her E currently. I'm not sold that her E needs a buff, id rather see them reduce her reveal radius a small amount then give her a better range on E as its strong damage worries me if its easy to land.

  2. So correct me if im wrong but wouldent a good eve will have the judgment to know if the slow will be adequate for a kill, if you don't need to land the W as a charm for a kill why exactly wait the full duration 2.5 seconds to get that same kill? Style points? Need charm play for charm, need slow play off slow. I don't think the charm is that hard to land, but its also often times not nessesary, I'm finding that in teamfights if my Q,E, and/or R is enough to 1 shot a squishy target, be it because they have taken poke damage or my damage is just high, that its more effective for her hit and run style of play to go in as fast and hard as you can off the slow rather then give her allies a window to reposition. I have almost no sympathy for any one playing eve and not using her camo in lane phase to position in areas that cut off escapes and give her every opportunity to trigger the best case charm on her W as well as full damage from Q and E.

  3. So, like I said I don't think the charm is necessary, As she can already 100 to 0 people I'm hesitant to make it easier to hard CC folks, If I had to make a QOL buff to her W I would shift some of the MR shread so that the slow also would lower mr with charm having an higher value. As is I think its a solid CC and the difficulty matches the rewards. Just don't get why so many folks undervalue a 2 second 65% non decaying slow that can be triggered near instantly out of stealth if you use Q into a W as you have enough travel time from Q to cast W onto your target before the projectile hits.

  4. Its really only painfully long level 1, I think its ok for them to play it a bit on the safer side here as a jungler snowballing out of control who has a huge mid game power spike from items will be terrifying overturned.

  5. Well I tend to consider it pretty easy to land its best case, also you exaggerated excessively in your post on point 5 and goofed up your math a few spots. First its damage, level 5. 330 with 1.95 ap scaling, This with 500 ap = 330+975 This is high for a basic ability . assuming 0 cd, spike barrages have a 0.5 second cd so 2 seconds to get the full damage at the longest duration. Realistically I find myself consistently landing the fist cast of Q for a fight to trigger W, then if I'm trying to blitz for a 100% to 0 I'm typically getting at a worst case of 1 more cast of barrage as its up in under a second. I also get full damage from the triggered orbs as I'm following up with ER, thou most the time I'm able to weave a 2nd barrage in-between casting E and R. So I usually only end up failing to get 45 damage and 0.3 ap scaling... and this being in teamfights. For pretty much every other part of the game out of team fights i feel that If you get a W charm off you have 1 excuse to miss any aspect of this ability's damage, some one smacked you with hard CC.

Don't want to call it burst ok but don't treat this ability like its not got stupid damage on it. Take a moment to look at every other assassins best case damage on a single basic ability and let me know if you see anything that outdoes eves. I'm fairly shure its Shaco 's jibs being stacked and Kayn Rhaast (if you consider him an assassin) Q due to hp % damage, and also Evelynn E due to % damage... wait what?!?

Far as down votes go, I did not upvote ya but I also did not downvote you. I disagree with you but I don't feel your post was of low quality or toxic or saltfilled to warrant downvoteing. Currently theres folks all over the boards just insta upping or downing eve related posts with out checking any content beyond the title.

facemelter7101 votes

I have 250 k points on eve. I have made atleast 20 comments on 20 diffenent posts on how this rework falls short and several ways to fix it to make her viable in competitive play and just play in general and not 1. NOT EVEN reply from a rioter to talk about this rework.

I wish they would have asked the top 100 eve players from each reagon on how to make this kit better before it went live.

But they just put it on pbe then boom its live with no changes. When the pbe is supposed to be testing ground. Why exactly do you have a teating grounds if you arent gonna make changes....

So once again I will make suggestions to improve her gameplay without completely changing her whole kit from current.

I AM NOT ASKING FOR All OF THESE SUGGESTIONS TO BE MADE ALL TOGEATHER BECAUSE THEN SHE WOULD BE BROKEN.

But 1.2.or maybe even 3 of them would be good.

Lets start with the passive. Currently stealth available at lvl 6 and the healing portion is useless without items.

P

  1. Up the healing base numbersand make it available up to 75% of max instead of 50% of max.

Make the stealth abailable at lvl 3.

Current garbage 900 detection range. But have it scale down by a % per champion lvl. Down to 450 detection range. At lvl 16.

On to the Q. Q. 1.Needs base damage increases. "Just got some today" good start riot! Ill give you that.

Could use 20 range on initial skillshot.

Now we are moving on to W. W.

  1. Wait time scale down .15 sec per lvl.
  2. Max durration up to 6 sec at max lvl. .2 set extra per ability lvl. 1 and 2 should be implemented togeather but ill take what I can get.

3.If you poc the charm if releases a short range aoe . think tiamat active. That will charm near by targets for half the inital target durration. ^ that one might be OP.

  1. Add ms buff if you land the charm.

Still with me? Lets hope so if you are 1 tilt proof honor from me to you!

Alrighty then on to the E. E.

  1. This ability needs some range. 75 to 125 additional RANGE! With the ability to go over WALLS onto enemy champions.

EX. Rant incoming. ALL of your other assassins can go ever walls with non ulti abilities saved diana. But hers atleast lets her go in instead of forcing her to go out am I right.

Ok back to business.

Needs to alwayse be a dash and only the damage should be empowered from coming out of stealth and or maybe even brush. Last skill boys and girls almost done.

Onto the R. R. This one is tricky and I am kind of lost for words on changes without msking it a xaya ulti clone. Although. Id take that. Lol

If eve kills a champion eve gets 3% 6% 9% of the champions health pool heal. Based on ability lvl.

she floats in the air umtargetable for .65 .75 .85 based on ability lvl. She will then land in place of the cast Has 1.75 sec to blink backwords. To the predetermined location. Like xaya and zed had a baby. An enemy tilting rage enducing baby.

Eve no longer blinks backwords at all. But instead can use the first cast of the ulti to blink in any direction then cast again to slash. If cast on an enemy from within slash range. The ulti will slash first then give her the choice to recast in any location and blink to thst location.

Give me eves old ulti back. But and this is a big thick instagram BUTTTT!. Let me actually get a kill with the damn thing. % current hp was great. But why was there not even like a 50 minimum base damage on that thing. So triggering.

Ok i could probably think of a few more. But ill end it after only a few more words.

I would really really really also like to see eve get ad scaling once again. Regardless of any changes that may be made to her kit. Build diversety was one of her biggest upsides over all that time she was left in the shadows of riots balance team.

Now ill leave you with this. Evelynn is by far 100% my favorite champion in league of legends and league is by far one of the best games I have ever played and I really appreciate all the hard work riot does to make this a great game for all of us to enjoy. I do not make these suggestions to be mean to the dev team or nor do I want to make riot look bad. I just want my favorite champion to still be my favorite champion. Thank you for reading and good luck and have fun in all your games to come.

And remember. I am not asking for all of these changes to be made so please dont bitch me out saying i want riot to make my main broken so i can elo boost my unranked self...

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