Evelynn changes(For after preseason)
If evelynn continues to fall behind after the Runes Reforged update and doesn't really live up to her Update(which i LOVE her update btw.) then as riot said they'll look to give her a bit of love.
The recent QOL change that made her not cancel out of her stealth when attacked by lane minions is awesome because old evelynn had this same issue and this issue was actually fixed.
So on to some idea's, hopefully some of these can be put on a list for later so they aren't forgotten.
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Extend her E range from 225 to 350 or 400. I believe that 400 is just under her reveal range, and as long her dash is under he reveal range it should be perfectly fine for it to have a higher range, 225 range is insanely low for a "Dash" and considering she doesn't have her MS steroid anymore it's really annoying to be just outside the range of her E and not be able to finish someone off. (this also forces her to buy Protobelt for the extra dash which is annoying.)
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Give her a movement speed steroid on her W. She marks her opponent, 2.5 seconds later she reveals her direction and can charm her opponent, the issue is the opponent can simply run away. Well what if at that 2.5 second mark, evelynn gained a movement speed boost that last for as long as the mark does when moving towards her target. Simple buff, but would really help evelynn.
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Make the time it takes to charm someone scale down based on ranks in her W, it takes 2.5 seconds right now to charm someone and that's really REALLY long for an assassin, in high ELO play she'll probably never charm someone. So let's make it scale down to 1.5 by its 5th level. A lot of Evelynn player's(including myself) are already maxing this ability second because of how strong it is, but it seems to be missing some strength just like the rest of her kit.
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Lower the cooldown on her ult from 140-110-80 to 120-100-80. This is the same cooldown for Zed's ultimate, talon and katarina have much lower cooldown's on their Pure Damage ultimates so i mean tossing evelynn a bone and making the cooldown on her's equal to Zed's early on would be kind of nice.
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Final one, move some damage from her R to her Q. She's extremely reliant on her ultimate in order to kill someone, which most assassins are but for Evelynn this is PAINFULLY apparent, without her R she's reduced to being a crappy Diver and less than useful Charm bot. Her Q just doesn't do enough damage. I mean at max rank it has 45+30% on the initial cast, 50+25% on the bonus damage(those little orbs that she pops when she attacks after hitting someone with it.) and 45+30% on her 3 spike uses afterwards. That's an overall 85% scaling but the base damage is so low that you barely notice the damage. If evelynn has 500 AP(usually this is a SHIT TON for an AP assassin) her whole Q, that takes about 3 seconds to use in total will do a measly 330+425 worth of damage. That painfully low for an ability on an assassins, and that same ability takes 3 whole seconds to do 1/3rd a squishies health bar, thats not how assassins work.
That's all guys, tell me what you think, personally i like the rework and while i do think she's pretty weak i played old evelynn a lot and i'm sure we can adjust but i don't want this beautifully well done rework to go to waist just because of some issues with balance.
's jibs being stacked and
Rhaast (if you consider him an assassin) Q due to hp % damage, and also
E due to % damage... wait what?!?