Lets compare current Cassiopeia to pre rework Cassiopeia... shall we?

xxxMadLionxxx··2 votes·706 views

Passive: As much as ppl didn't like old Cass passive, it was better than the current one. No amount of free movespeed could make up for losing 25% cdr and 20% bonus ap. And the best part is she could have bought item 3020 or go for a 6 item build making it possible to gain about 1200 ap.

I don't know about you but, the old passive was better.

Q: This went from 4 seconds to 3.5. It became her primary way to poison a target as her W became very unreliable.

W: I have a love/hate feeling towards the new W. While she did gain the grounded CC and a massive AOE, the ability became so hard to land that it is almost useless without her ult. On top of that, she lost the ability to cast it in melee range making her extremely vulnerable and dependent on her ult. Bare in mind her ult can be very unreliable.

E: it became spammable and less clunky but lost a massive 20% ap while only gaining about 50 base damage. This took away a lot of DPS for ease of use.

R: If the target is in range and makes any random movement intentional or not, the chances of stunning the target becomes very low. It also became her primary defense mechanism as W was taking out of the equation while remaining unreliable and buggy. This makes Cass vulnerable and the new Q cooldown isn't enough to save her.

So to sum it up, I feel like Cass lost a lot of damage and defense to make up for a new form of CC that hardly ever works.

What do you think?

2 Comments

Nahui1 votes

Old Cass was much more skill reliant in that one E without poison and her fight was essentially over because she couldn't DPS in those critical seconds, which was her main problem. People wanted a champion who's focus was poison. Old cass was, but her kit was mainly E. Land poison and then your kit suddenly turns on and your kit becomes E focused. New cass can always spam E, the kit turns on when she lands poisons and then it increases damage, if you get what I mean. Like old cass was about landing poison, and then your kit worked focusing on E. Now your E is always there but the damage will only come from the poison factor.

Also old miasma was shit. You could cast it melee sure, but it's only use was to stack your passive or to deal -ok- damage late game when you ulted, Q-W someone. Otherwise it was terrible. The new one grounds, even if only momentarily, and had a much larger size.

Narzal1 votes

Yeah the new passive blows, the idea about cass was that she's a late game hyper carry, which her passive was part of her niche, you'd usually get it by somewhere around 30-45 mins, but man was she the most frustrating stressful toxic champ, it gave me like brain aneurysms if you missed your skillshot cause it's like Draven passive, you get like 1k stacks but you just die 2/3 times in a row and the enemy is left alive with 1 hp and you thought man If I didn't mess up or a team mate baited me, You'd win and wouldn't feel like having a tantrum. She's just not seen anymore as a good hyper carry anymore, there are far better ones like MasterYi Yasuo Vayne that get the job done.

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