Comprehensive look at the gold gen/health gen trade offs of support items.

Marshbouy··1 votes·271 views

I will calculate the bonuses that you get from the items by 10 minutes into the game. This is the theoretical maximum amount possible. (not counting item stats like health regen)

item 3302 -2 gold per 10. 20 health and the kill gold for the minion(once per 40 seconds starting with two charges 14possible procs. 6 on cannon, 8 on melee minion. 6(45)+8(20)=280 hp and 430+120g

item 3301 -4 gold and 5 health per minion death near you 107(4 gold + 5 health)= 428 gold and 535 hp

item 3303 -2 gold per 10 and 8 g per 10 (when attacking a champion) 63 possible procs(8g)= 504g+120g

TL;DLM (Too long, don't like math)

item 3302 gives 280hp and 550 gold item 3301 gives 535hp and 428 gold item 3303 gives 624 gold

In conclusion spellthiefs gives the most gold, relic gives the median amount of gold along with 280 hp (in regenerated form), and ancient coin gives 535hp and 428 gold. They all have seemingly reasonable tradeoffs. Either gold, slightly less gold and health, and a ton of health but less gold.

2 Comments

Asayake 5150glow1 votes

Meh, spellthiefs should give more gold since it requires you to actually poke.

Ya might wanna include mana regen as well, but i'm not sure if they give different amounts or the same, so maybe not.

Marshbouy1 votes

Giving spellthiefs more gold would make it totally busted.

It get's really complicated really fast.

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