@Meddler I want you to justify ADCs in your own words.
Title. You talk so much about balance, how you want the game to be fair for everyone, yet I see a lot of pandering to the easiest champs in the game (ADCs).
So, I want you to, in your own words, justify ADCs having the highest burst and sustained damage in the game, the highest sustain (higher than Vlad and WOTA literally ever had, yet he was nerfed for it), more range than a good portion of the roster, 40% armor pen on top of all the other armor pen they get through masteries and runes (rendering tanks moot), an item for literally any situation, and all that.
Why does the easiest class with the most diverse item set and least counterplay get rewarded more than anyone else? They have no real weakness outside of CC -- but then, if a champ is so absurdly strong that the only way to even fight them is to render them unable to fight, don't you think that maybe something is wrong?
So, I wanna hear how you justify that.
Ult + Charm + full combo = dead with no chance for them to retaliate.
Jump on them, ult, E, Auto twice with blood price on, they're dead.
Look at them funny. They die.
Head butt into your team. They die.
Has a passive that does flat physical damage reduction. Not to mention Q+Ult = sitting duck adc.
Well R-E doesn't instakill anymore, but I'm sure a well placed wall/Q will impede their efforts. Not to mention that when they're close enough to auto you can summon a snowstorm and dps them down if not outright kill them. Either way her passive is a lifesaver.
Ult Stun. E>Q They're dead.
Harder, but a lane-sized Q can't miss. And his stars hurt. interestingly his outer radius is around an ADC's auto range.
Shurima shuffle them into your team. They die.
Gift wrap them for your team in gold foil.
Grab that booty.
I've killed many ADCs that thought they could 1v1 me.
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