Let's talk: Heimerdinger
Main problems:
- The turrets have absolutely no life whatsoever. A Karthus Q... Some random AoE... A single Yasuo auto attack... Gone...
- His passive is near useless since it doesn't heal normal towers anymore. His turrets die so fast that there might as well be no regeneration.
- His turrets only have 450 range and are easily outranged by ANY common midlaner. - His base health is horribly low 350 + 75/lvl. For comparison: Azir has 390 + 80/lvl.
- His cooldown are incredibly high (20s on Q; 11s on W; 10s on E) - His ultimate requires his W or E to be of cooldown. This means: You can't poke, else you're in danger of not being able to use your ultimate properly.
- Also the projectile speed on his E is horribly low and by no means offers enough reward for its risk.
- His attack animation is horribly unresponsive, especially with his low AD this makes last hitting a pain (- Alien Invader Heimerdinger does not shoot with his laser pistol :( )
- His rockets barely ever manage to do full damage on a single target since they splitt again and have a significantly delayed start.
- (Furthermore his whole damage can easily be avoided by any kind of dash.) - His turrets automatically aggro jungle creeps even if they're not hostile yet
I think many of these problems can easily be solved. So, what are your thoughts on Heimer?