RIOT IS NERFING LEE SIN
Movement speed lowered from 350 to 345.
Dragon's Rage (R) cooldown increased from 90/75/60 to 110/85/60
PRAISE THE SUN
Movement speed lowered from 350 to 345.
Dragon's Rage (R) cooldown increased from 90/75/60 to 110/85/60
PRAISE THE SUN
2 days from now : changes reverted. No reason.
I hope gameplay can move to someone else now.
I see Lee here more than ingame.
Probably onto Ahri next.
I vote Fizz. The ratio vs. base damage change doesn't seem like a net nerf when you do the math.
I vote Fizz. The ratio vs. base damage change doesn't seem like a net nerf when you do the math.
Probably not meant to be one. Probably just encouragement to play Fizz as intended instead of as a tank
While I get the idea behind it, idk if the numbers pan out. We'll see I guess?
Seastone Trident (W) Passive's AP ratio increased from 33.3% to 40% Active's AP ratio increased from 33.3% to 40% Charged Active's AP ratio increased from 100% to 120% Damage changed from 25/40/55/70/85 to 20/30/40/50/60
if anything it looks like a buff XD
I see Lee Sin maybe 1/5 games. I see Lee Sin 95% of the time on the boards.
My point exactly.
You don't see him much in your silver normal games...no one cares
Well clearly someone cares becuase of the comment chain...
Kindly take your salt back to the mines and rank shame somebody who cares about that kind of thing.
I already know who's next on the chopping block. Sigh...
Yasuo.
FTFY.
Oh sweet, I can't wait for next week's episode of "Salty Circlejerk of Gameplay". My bet is Yasuo (hopefully I'll win this time).
Wow, they lowered his MS as well. Impressive.
Wow, they lowered his MS as well. Impressive.
Yeah man, they nerfed both of the things we were all constantly saying would make him fine if they did. It's crazy
And then you will see
This isn't why is he is good.
Nerfing 5 ms on lee literally does fucking nothing jesus christ.
..and here we can see the Hate Boner, indigenous to the Gameplay boards - no matter what happens, their hatred cannot be sated. These players won't be happy until the target of their hate boner is literally removed from the game.
I don't blame them lol. Lee has been t1 sense I started playing in season 3 except for a massive 3 months at the start of season 5. It is pathetic that the jungle seems to be balanced off of how well Lee does.
Having one of the highest mobility in the game AND being able to outrun every champ(with only 3 exceptions) when his mobility is on CD is a huge reason he is so universally good. I would like it reduced to 340 which is the MS tier of almost all other high mobility champs
etc, but this will be nice for now.
5 on MS and 20 on his ult lv 1 Not even close to what it really needs to be, but its a start I guess
What? That's a huge nerf.
Do people not understand that 20 seconds off ult means less ganks and less MS means less of this WARD HOP R QQ die?
What? That's a huge nerf.
yeah
Do people not understand that 20 seconds off ult means less ganks
No. Lee sin isnt ult reliant like
... that's why he's so strong btw (he's good pre 6).
Now when u juke his Q u will have the possibility to escape him, its great IMO.
He's not as ult reliant in the early game, but late game that's nearly all of his power budget, which is why the level 3 ult CD is unchanged.
You mean BOTH Graves and Lee!
Jesus that's beautiful.
That Fizz compensation though.
They want Ap Fizz to work while making Tonk Fizz die.
Makes sense.
Implying that AP Fizz needs big compensations.
I mean, he lost ~25 base damage and got 34% more scaling. He's going to burst even faster mid/late.
Actually no, he will do less damage late game unless going full ap, In which case it will be fine since he won't be able to also tank your whole team while raping you. So this fixes fizz by killing his tank build which was the only problem.
He's not talking about tank fizz. It's obvious this is being aimed at Tank Fizz, but his point is that AP Fizz was not weak, just Tank was "better", so buffing AP Fizz, even with the lower base damage, may come back to bite Rito in the poros
Lee Sin
Movement speed lowered from 350 to 345.
Dragon's Rage (R) cooldown increased from 90/75/60 to 110/85/60
That's a huge nerf.
ms should be 340 like vi
Gotta disagree. Lee Sin doesn't have a guranteed, can-not-fuck-up pass to the backline.
U srsly call this a nerf? When 10 ban hits, he'll be fucking perma banned untill they remove that ward hopping
U srsly call this a nerf? When 10 ban hits, he'll be fucking perma banned untill they remove that ward hopping
5 MS and 20s more on his ult is huge because his biggest window of opportunity is early game.
When 10 ban hits, he'll be fucking perma banned untill they remove that ward hopping
In silver/gold/bronze, yes.
lol if you're so afraid of a Bronze Lee Sin that you're banning him you deserve your elo.
I'd rather ban that broken piece of shit Sejuani. Literally shrugs off damage from everything with that ridiculous passive.
[{quoted}](name=Mody bird,realm=NA,application-id=3ErqAdtq,discussion-id=vizEkB2B,comment-id=,timestamp=2017-05-09T21:47:15.664+0000)
Movement speed lowered from 350 to 345.
Dragon's Rage (R) cooldown increased from 90/75/60 to 110/85/60
https://media.tenor.co/images/3834925aadf0fbd54be4007393fb4761/tenor.gif
PRAISE THE SUN
http://i1.kym-cdn.com/photos/images/facebook/000/918/431/ddb.jpg
lee nerfs are good and all
BUT DID I HEAR SOMEONE SAY SUN AND PRAISE???
https://68.media.tumblr.com/534d955bbf218d81e8c6ab86a965674e/tumblr_inline_n7p83mbdgI1rv0y9v.gif
I DID INDEED
It wasn't exactly his ult I had a problems with, however his W. not the ward hopping, some mobility is good, my main problems were his q damage(not so much) and his 2nd W. seriously, 30% lifesteal and spellvamp on a bruiser(i think? not the greatest with classification)
They need to hit the Q so he has to make the choice between building/playing as an assassin or building as a disruptor whose damage falls off.
Not like this is going to change much
The ult cooldown at early ranks is probably the single most frustrating thing about him at all elos ATM. They hit him EXACTLY where they should've hit him. Now he wont have it up every fucking gank.
Or up for a gank after he had to "waste" it because he was stupid enough to get caught in the enemy jungle
I can understand the ult nerf but the MS nerf seems so little, 5 MS? really? on a champ that has 2 dashes? on comparison Rakan has 335, and yeah his ult buffs this number up but come on
5 less MS is surprisingly effective for some champions that it makes a difference.
And the fact that he has 350 is just crazy to thing about. (It even makes it a bit clear how he is so mobile he is aside from his 2+ dashes.)
Still, glad he is getting nerfed on his ult and the 5 less movement speed is icing in the cake.