The rework that Lee Sin should have:

doublelift fg··2 votes·310 views

-Revert his nerfs because they were useless -Sonic wave/resonating strike cooldown increased from 11/10/9/8/7 to 14/14/14/14/14 seconds -safeguard cooldown increased from 7 seconds to 14 seconds even if he use it on a champion -tempest/cripple cooldown increased from 10 to 13/13/13/13/13 seconds -flurry: NEW: After Lee Sin uses an ability, his next 2 autoattacks within 3 seconds gain 40% Attack Speed ,eturn 15 Energy each. and reduce all lee sin's cooldown (except his ulti) by 1 seconds

4 Comments

destiny fan2 votes

why make lee sin sluggish?

doublelift fg1 votes

???? just making him depending on attacks instead of letting him jump everywhere like a wild rabbit

this is a good change against mobility creep and if riot is really against this meta they should do this change

destiny fan4 votes

All you're doing is making lee sin wait longer in between combos

his early game ganks would be the same, his style would be the same, no one would attack, if you stop as lee sin you're dead, specially in teamfights, this wouldn't really help or adress any of his problems

PerishSoftly1 votes

It actually addresses the problem of "If we can't burst this tanky guy before his Q or W come off CD from his last combo he's going to escape, heal up, and be an even more obnoxious problem in 45 seconds."

I personally love the idea of making Lee's identity into a cadence fighter that uses his innate outside of the jungle.

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