Let's get some things clear about Jax
It's been years that Jax is garbage(yes garbage i won't use any other words, he may work in silver but i wonder why he is no longer picked in lcs? yeah i wonder why) despite him being buffed non-stop since season 4 or 5 i don't remember, he got straight up a billion of buffs in his kit passive buff, R resistances buffed multiple time, E cd, E mana cost, attack frame improved this champion is one of the most powered creeped champions i ever saw in league way better champions were released stealing his niche and doing it better
Yes, you got it
is the worst offender
a champion:
good at dueling
killing tanks
hypercarry
bringing A WAY FUCKING BETTER UTILITY
can survive a teamfight and not getting blew up in 2 seconds
Let's start with the major problem. Jax is a hypercarry that can't kill tanks. Sure he can kill them after 15 seconds, and by that time the teamfight is already over and his entire team got destroyed because he wasn't able to do what he is supposed to do
The reason to this is because he has absolutly 0 mechanics to kill tanks
%hp damage
%hp true damage
true damage
armor pen
+any other ranged hyper carries can build armor pen
so what does he have? he's crippled because he does magical and physical damage at the same time, which is strong in mid game and falls off like a cliff in late game, which isn't intended for a hypercarry HE CAN'T EVEN BUY IT because he needs hybrid items he needs on-hit effects like sheen or bork, so why? why is everything made for jax to not even build
? he can't even build
because of how inefficient it is with triforce and because of the amount of unneeded CDR (and it's giving even less AD on pbe)
Then his ulti is countered by armor/mr pene, any reasons for this? because a hyper carry is not expected to get destroyed **before even **doing its job, jax goes in and dies like a tank in late game while
are all harder to kill because of shields/windwall/oranges/% damage reduction?
His E fails to protect him, all it does is forcing people to disengage instead of dealing with him, it still makes him weak against spells and the cooldown starts at when the spell ends FFS this punishes jax players to use the full duration of E as they will get the second stun latter in the fight making him bringing poor utility for his team His E is counterproductive, it's supposed to counter-strike but it doesn't counter-strike at all, it just strikes because you use it to stun and never to dodge because people will disengage and will never attack you while you're using E
So here are few things that need to be done: -bring back his old E without the RNG part, every 4 hits jax will become red for the next 5 seconds and dodge the first incomming attack, counter=the support attack him to disable it then in the next 2 seconds he can use E to stun (cd=8 seconds) -either turn jax into a diver and balances him around being a diver, or make him able to kill tanks to be a hyper carry
note: i'm not a jax main
