Olaf Buff
Olaf is a champion that is only decent against certain top laners but outside that small selection pool and lane phase, he is severely underwhelming. Why is that? I would say his ult. While being immune to CC and a huge attack damage buff is nice, the duration is painstakingly short. With high mobility becoming more and more favorable, his ult becomes less and less impactful. By the time you activate your ult to get in range to attack the carries it's already gone. By the time you get into range, your ult's duration is over and are vulnerable to CCs again. What I propose is a small to moderate change.
Current PASSIVE: Olaf gains bonus armor and magic resistance. ARMOR & MAGIC RESIST: 10 / 20 / 30 ACTIVE: Olaf instantly removes all crowd control effects from himself and becomes immune to them for 6 seconds. During this time, he loses the passive bonus but gains bonus attack damage.
NEW PASSIVE: Olaf gains bonus armor and magic resistance. ARMOR & MAGIC RESIST: 10 / 20 / 30 ACTIVE: Olaf instantly removes all crowd control effects from himself and becomes immune to them for 6/8/10 seconds. During this time, he gains bonus attack damage.
Yay? Nay? Suggestions? Please let me know. I've also done a Shen Buff topic as well so please check it out. I want to see changes for champions that are under performing and that are need of change. http://boards.na.leagueoflegends.com/en/c/gameplay-balance/4dQMxVAv-shen-buff
First item makes you win lane phase. Go with 15 AD runes and 10 from the longsword. Your Ragnarok will hit for 100 and you don't get minion agro for it. AMazinnngg. Build armor to Anti the 8% No prob. True damage. Build HP to anti the true damage? 8% hurts more.
(Boots of your choice) Typically I don't get Trinity, games don't last that long. Also take
. I find him very very strong. I often see end game statistics and I noticed that Olaf deals tons of damage against champions with no offensive items. Yes, he has his weakness, but he has lots of strengths: perma-slow, free lifesteal, free attack speed, true damages, free defensive / offensive stats. I'm not a fan of him, but if I wanted to change something on him, it would his ulti. I think that he should gain defensive stats while ulting and offensive stats while not ulting. In this case, I would change something in his E because the health cost scales with AD.