Doran's Shield is in drastic need of an buff or rework
I'll put my main points in sections for ease of read as to why Shield is objectionably the worst item of the Doran set and has been for the past few seasons. Im only comparing Doran's set because listing out why practically using any other starting sets over Shield are better will make the post way too long. Trying to keep it short and sweet as possible.
Shield Cost and gold efficient: As it currently stands, Shield costs 450 gold while only being is 95.41% gold efficient, without its unique passive. To put it in contrast, Blade is 134.63% gold efficient and Ring is is 184.06% gold efficient even without its passive mana restore on kill. While at the same time, Ring is also the cheapest of the three allowing you to buy two health pots instead of one. In a numbers perspective, Shield is 38.92% less efficient than Blade and 88.65% less efficient than Ring. For a clearer perspective..
Doran's Ring = 736 gold value Doran's Blade = 605 Doran's Shield = 429
With pots included Ring + 2 = 836 Blade + 1 = 655 Shield + 1 = 479
Block Passive Not only Shield provides the worst stats in gold value and but it does not even truly block 8 damage as advertised as it blocks damage before resistances is calculated rather than after. Meaning the actual damage blocked will always be less than 8. It is also the only item in the game that gains less value from it's block passive the more resistances you gain throughout the game. On top of that, the block passive is not only unique but it is also so restrictive that the majority of the time it won't see use as area of effect damage is the primary source of damage.
HP Regen The heath regeneration also discourages from buying shield because of it's flat 6hp regen per 5 seconds (1.2hp per second) and the worst part of it is that it doesnt scale. I say this because over 95% of the champion roster's health regen exceeds 6 at level 3 meaning that you will gain more value from just buying two rejuvenation beads in addition to having three health pots. To further my case, 98 out of 134 (73%) champs has or exceeds Shield's regen passive at level 1.
Suggestions
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Make the block passive block 8 damage AFTER resistances as it should and maybe block 4 from AOE.
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Make the 6 per 5 passive be unique and have it be added to the champion's BASE regeneration rather than having it as a bonus as it currently is.
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If 2 may be too strong then make the bonus regen be 10 per 5 as it was in the past.
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If not 3, then x% of maximum or missing health recovered per 5.
What are your opinions? Agree? Disagree? Lets talk about it because I feel that this has been overlooked for way too long.