Is there any reason to choose Ancient Coin over Frost Queen's Claim?
The original purpose of the support item trio was to complement a champion's kit and playstyle. Targon giving sustain and health for melee supports, Frost giving damage for damage supports, and Coin giving health for passive supports. With the new quest system, Targon and Frost has seen an upgrade however the Coin lineup got reworked and it's quest reward is almost worthless when compared with Targon and Frost.
Instead of Coin giving health, it gives a random chance of gold or mana that drops from minions like Thresh's soul mechanic and like Thresh, you have to approach them to receive them. Who is supposed to benefit from this item now? Why would a passive support choose this item now over Frost when Frost gives better stats and rewards all around?
The quest reward for Coin, Elixir of Skill, while neat in concept, its poor in execution. Could we perhaps get another quest reward or maybe buff Elixir to where it increases your ult rank by 1 if not already maxed out? And can we please change the passive of Talisman of Ascension's "Point Runner"? Im not saying I dont like Point Runner at all it just that there are multiple items I build that also has Point Runner which makes them a waste of value. Maybe replace the passive to where it increases movement speed by 5%, that increases to 10% when out of combat?
I dont know, what do you guys think?

- > You have to run into dead minions for income, pickup range scales with your range.
, all healer are ranged, so basically you dont need to run into enemy to hit them for income, you poke them from afar.
if they want to play passive?
can poke well, she can W auto (like sona Q auto) every 15 seconds, so
and
, Janna need it for the extra mana (her ability cost tons of mana) and the bonus movement speed. Soraka need it for the heal, since it the only item provide steady health for her.
All mele support should build
, cuz they provide much better heal and way more gold.
Even Yasuo can proc
is infinitely better on soraka
because I need to get to my team members and revive/speed them up as quickly as possible.
xd
b) You are ranged but dont need ap/ cant proc the dagger consistenly.
c) You know you are going to lose/roam and need the health regen/the "+1 level".
is cheaper yes...
But
only cost 400 more gold but gives +300 hp and +75% hp regen which is a pretty good deal (
costs 400 gold and only gives 150 hp)
only costs 300 more gold and gives +35 AP and +50% mana regen (it does have 125% LESS hp regen though)
really hurts what he as a warden is supposed to do.
build out of
and
?
The quest it gives isn't really something interesting or on par with 
gives me great sustain ORANGES FOR DAYS