Riot when will you get through your thick skull that critical strikes should not be luck based.

Hibeki··4 votes·625 views

Such an important factor should not be out of your control.

5 Comments

Doctor Dyment2 votes

You sir, are stupid.

Lord Dusteon1 votes

Good thing they use pseudo rng and not real rng then, right?

Voishin1 votes

[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=vN8aqBwe,comment-id=0001,timestamp=2015-02-08T23:09:12.283+0000)

Good thing they use pseudo rng and not real rng then, right?

All computers barring special ones that take certain types of samplings from the real world generate pseudo random numbers.

Lord Dusteon1 votes

{quoted}

All computers barring special ones that take certain types of samplings from the real world generate pseudo random numbers.

I meant as in nowhere near even pretending to be random. Say you have a 50% crit chance; normally you'd have a 50/50 chance to crit, with each attack having the same chance. In league, each attack that does hit effectively lowers your crit chance a bit (so that 50% changes into, say, 45%) and each hit that does not increases it. So while your damage overtime would be the same in both, league's system has much less chances of crit spikes or huge dry periods for crit.

As in, it's not very luck based.

Hibeki1 votes

No it is absolutely luck based.

If we both take one crit to kill, and one gets a crit and the other doesn't, then its luck based and not fair

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