Riot when will you get through your thick skull that critical strikes should not be luck based.
Such an important factor should not be out of your control.
Such an important factor should not be out of your control.
You sir, are stupid.
Good thing they use pseudo rng and not real rng then, right?
[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=vN8aqBwe,comment-id=0001,timestamp=2015-02-08T23:09:12.283+0000)
Good thing they use pseudo rng and not real rng then, right?
All computers barring special ones that take certain types of samplings from the real world generate pseudo random numbers.
All computers barring special ones that take certain types of samplings from the real world generate pseudo random numbers.
I meant as in nowhere near even pretending to be random. Say you have a 50% crit chance; normally you'd have a 50/50 chance to crit, with each attack having the same chance. In league, each attack that does hit effectively lowers your crit chance a bit (so that 50% changes into, say, 45%) and each hit that does not increases it. So while your damage overtime would be the same in both, league's system has much less chances of crit spikes or huge dry periods for crit.
As in, it's not very luck based.
No it is absolutely luck based.
If we both take one crit to kill, and one gets a crit and the other doesn't, then its luck based and not fair