like you literally gave her EVERYTHING an assassin can ask for..
point and click CC on a gank even if u miss your skillshot
Point and click CC that reveals where she is coming from. Still cc, but its only a slow if she doesn't wait 2 seconds to engage(and those two seconds will reveal which direction she is in relation to you).
invisibility, that lets your freely roam the jungle or invade.
Ok? She had that before, but now you don't have to shell out 75g at the beginning of the game for a control ward to keep her from killing you at lvl 2.
an ultimate that is an execute and get you OUT of a fight..
Not to mention if you fail to kill someone with it(the mark tells you when you get the extra damage, not when you can kill them with it) you have no way to get back to them as they run away.
easy re-engage with your passive to heal up and deal bonus damage
Uh, is that reengage tied to her passive by any chance? Because while her passive heals her, it isn't very fast and has a point you have to be below for it to heal you. And going in and out of fights is what she used to do anyway.
% max hp vs tanks
Yeah, 4-6%(+.04% ap) max health every 8 seconds on a squishy assassin is going to be so helpful(do remember that tanks build resistances, the counter to % max health damage, will you?)
burst spikes even if your Q misses.
So a worse version of her old q? I mean, you only get three, with much less damage without the marks. It has - 5-20% ratio and - 15-35 flat damage compared to live.
literally even if she messes up you pretty much still get the kill.
Most of her damage lies in her w and ult, so if she messes those up she doesn't get the kill.
she literally has EVERYTHING an assassin could ever want with the ONLY drawback being you yourself misplaying. which they ALSO give you shit even if you MISS
You forgot the fact that she has no pre-6 ganking presence nor does she have a fast clear(as far as I have seen). Those are not good things.
compare this to another ap assassins like nidalee
( yes I'm using her.. I'm familiar with her)
zero from of cc
entire kit, damage and gank reliant on landing one of the hardest to land skillshots in the game, with no form off cc of your own
squishy with no reliable form of escape until your FULL pounce reset at lvl 16 (no lowering the cooldown from 6 seconds to 4 seconds is NOT a reset)
% hp removed even though it was on an ability that would likely NEVER connect
very transparent kit, you can only pounce in on the target u spear. all damage is lower and no empowered pounce lowered if target is not hunted
So Nid needs buffs/a proper rework? People generally are of that opinion. Shouldn't you be comparing her to an assassin that is actually up to current standards(and not a artillery mage hybrid)?
evelynn gets EVERY an assassin could want.
WHERE are the drawbacks? unless you the players screws up the play i don't see any downsides to her kit. there are FAR to many
"even if you mess up you get out free, and still probably kill them anyways"
I would say her weaknesses are in how she plays. She used to be an early game monster(and as a support I would have to give up 2/3s of my potions so I could buy a pink... which could be cleared). She no longer has that, while still retaining the pink weakness after lvl 6. And her cc relies on her waiting 2 seconds to attack the enemy(slightly shorter than a Zonyah's worth... That is a fair bit of time in game) after she alerts them to the fact she is near. Her ult is unreliable, and while versatile it can screw you over if you don't have everything in mind(where you will end up, where they are, at what health they will die to your ult). Depending on her clear strength and dueling potential, counter jungling could be an issue too. She specializes in hunting her prey, but has little to help her when she is being hunted(because pre-6 she doesn't have her ult blink, and her only cc is delayed by 2 seconds).
She is going to be strong most likely, but an assassin with low early game potential is still a drawback.