You said you didn't want the game to be over in champion select
Title. You said you didn't want the game to be over in champion select. That you wanted to add items and the like to counteract specific team comps or to add to a team comp lacking something.
E.g. You added shields to the t2 turrets to prevent poke comps from being overbearing. Or the damage reduction and slow on t3 turret lasers to prevent split pushers steamrolling against a team with no duelist.
So I ask, when are we going to be able to buy an item with a targeted hard cc active? When your team lacks hard cc, or even only has it on skillshots, and the enemy team's carries are really mobile, you're pretty much gg unless you win hard early.
So I ask, when are we going to be able to buy an item with a dash/blink active? Having a team lacking mobility outside of ms increases against a team with a multitude of slows is pretty much gg unless you win hard early.
What reason is there to pick champions without targeted cc and blinks/dashes when anything they offer in return can be built on champions with such abilities, but these things can't be built. You can build botrk, ghostblade, talisman, etc... to get the ms to catch up to an udyr or sivir, but they can't build a dash to follow a kha'zix or graves or rek'sai over a wall.
So I ask the readers, what other abilities do certain team comps have that others don't which can result in a really lopsided game? Are there any abilities that should be added as item actives in some way?
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and those that has dash from Ults
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