+ 
So long as you aren't going into a super strong peeling support like Janna or Lulu then it is just a murderfest of stuns. The late game does fall off due to the lack of range but the lanes can get very stompy due to their pretty heavy damage, incredible amounts of CC, and decent sustain via Taric heals and 2 relics.
I find that currently nothing will beat out ADC's in terms of gold>late game power conversion, so the next best thing is to take two champs designed to function without much gold but have the ability to stomp lanes and try to decimate the lane and push for an early win.
As an actual "Carry" Aatrox + Leona, Taric, or Janna can be pretty scary for a similar reason. Aatrox's all in potential is pretty insane early and while he falls of late game pretty hard he can snowball from early to mid game very well, and his sustain means that after a close fight he can push without worry since if the jungler is even 5 seconds late to show up Aatrox will be healthy enough to fight them.
He tends to be pretty weak at pushing turrets though since he relies on his W passive for damage and since hellbent doesn't refresh on turrets it only nets you a little bit of damage while making you quite vulnerable since you can't easily access your AS in a fight and thus can't easily get into a revive state. His only other buff to take turrets is his ult which early game has a decent CD and is a big part of his ability to kill early due to the AS, Range, and big nuke it provides so you don't really want to burn any of his stuff on turrets.