@Riot a small change that has to do with sustain, show how much we heal even if it's small
What do I mean by that? Some people go 2% lifesteal through masteries in lane but never know how much they heal with their autos because the game won't show how much you heal if it isn't around 20 health on the auto. Some people want to see that +1 or +3 health when they auto minions so that they know they're healing but also to open up strategic plays. Somebody could see they heal for 4 health on their autos and calculate when to go in and if it's wise to go in on their lane opponent or to tank minions.
This change would be optional for players in game as not everybody wants to see clutter. Make the threshold at least 1 health being healed on the auto or spell to show on your champ as if it were late game with 40% lifesteal and healing for 200 health an auto.
This would also work with spellvamp as people with 2% spellvamp want to see if it is worth using W as brand in a minion wave to heal or to hold off on that.
Also helps people choose whether or not to start with dorans blade or something else. Bonus points if we do that to mana as well for the sake of tear, dorans ring, or morello mana regen passive on kill or assist. Thoughts? Again totally optional for players to configure this.