I will now attempt to balance all of the FOTM champs

The Bearded Bard··4 votes·458 views

Lemme know if I missed any.

Ahri Add a scaling mana cost to W, lower the healing of her passive. Ekko Lower base and ratio of passive, higher cooldown on ult. Fiora Lower the duration of her ult, less damage on passive. Gnar Nerf BORK. Remove movement speed buff on transformation from mega to mini, lower max health damage on W. Lux Add a scaling snare duration instead of the stagnant 2 seconds, this gives her more incentive to place points in it. Could even buff the late game by increasing the duration. Something like 1.25 seconds, 1.5, 1.75, 2, 2.25. Skarner Higher cooldown on E and W, less insane passive. Garen Remove Villain mini game. Seriously, it's stupid as hell. Definitely make Judgement do less damage to minions so he can't clear a wave with one E. Add a resource so he's not the most braindead simple champ in the league. Reduce duration of W at later ranks. Remove the removal of unit collision and once again make garen move slower during judgement through minions. Darius Give him some actual mana costs, especially on E. Move the heal on Q to W, have it scale with levels. There ya go, now there's a reason to level up W. Malphite Increase mana cost on Q, lower base damage. No one enjoys eating targeted damage every time the Q is off cooldown. Maokai Revert him back to the way he was before you destroyed him with your rework. (Ignore this one, I'm still a bit salty from like two years ago) MasterYi Nerf BORK. Increase ult cooldown to 100, scale it down to 60 with levels. Lower Q base damage, start W's mana cost at 50 and scale it up with levels. Mordekaiser Remove W passive, allow W to be cast on minions. Nautilus Increase mana cost on Q, but make it so using it on terrain also refunds half the mana, lower base damage on E at later ranks. Riven Cooldown for Q begins after last use of Q, ult cooldown increased, ult duration lowered to 10 seconds, or when wind slash is cast. Shyvana Nerf BORK. Increase cooldown of W, lower base damage of W slightly. Thresh Remove or severely decrease his E's passive damage, remove Q's innate cooldown reduction, allow enemies to destroy or use the lantern. XinZhao Nerf BORK, lower attack speed on W, decrease damage on E. And finally, Vayne Nerf BORK, decrease duration of W, lower bonus AD from ult to 20/35/50 so she actually has to build more than just attack speed.

5 Comments

Only Play Darius2 votes

You just gutted most of those champions.

The Bearded Bard1 votes

I'd argue that I only gutted Garen, Thresh, and possibly every champion with a reliance on BORK.

Lord Dusteon3 votes

[{quoted}](name=I am Maokai,realm=NA,application-id=3ErqAdtq,discussion-id=v9W1YoBH,comment-id=00000000,timestamp=2015-09-08T06:08:16.755+0000)

I'd argue that I only gutted Garen, Thresh, and possibly every champion with a reliance on BORK.

Malphite's Q costs 1/5th of his entire mana pool at level 1. He regens enough mana to use Q again every 49 seconds. At rank 1, his Q does 70 magic damage for 70 mana. At rank 1 he trades on mana for 1 damage directly. You can use his Q ~6 times in lane before being completely oom and unable to do anything (5 times, + 1 from mana regen in the cooldown).

And you recommend making it even weaker. He already uses a large chunk of his mana for mediocre damage, what more do you want?

Or how about adding 4-12 seconds of cooldown to Riven's main damage source in addition to gutting her ultimate?

The goal of balance isn't gutting, it's BALANCE. Changes should not be made to basically remove a champion from existence.

The Bearded Bard1 votes

Considering they introduced a ton of items that Riven abuses without nerfing her to compensate, I'm still okay with the Riven nerfs.

As for Malphite, I'd scale it by 40 instead of its current 50. Give him a higher ratio to compensate.

AtheosisX1 votes

Half those champs are totally fine. The other half probably need less severe nerfs than you are proposing.

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