Kalista's range is not the problem riot

Ahristocats··5 votes·561 views

THAT ULTIMATE IS SO DAMN BROKEN

the reason she's 100% pick/ban in competition is her ult are you seriously trying to preserve a broken ult like that by crippling her general gameplay?

kalista is pick/ban in competition because her ult is a free save on supports, without any counter play at all, you press R and the support walks away that at one point if you face thresh/kalista or kench/kalista you can't gank bot anymore and then you combine it with the ult being the strongest engage in league since it's hard to avoid the ally being thrown and knocking in AOE for 2 seconds

https://i.gyazo.com/bfd44ccb1e765efe4264ecc11de57d40.png

CertainlyT said on release that playtesters said that kalista was unviable with 500 range, so why are you nerfing her range to 500 instead of fixing the damn ult

i would really like a riot reply

this is ornn once again

10 Comments

TehNACHO3 votes

Sometimes I wonder if the Balance Team and the Design team ever actually talk to each other.

I mean, say what you will about CertainlyT's designs, but it feels like it's always the Balance team dropping the ball every moment thereafter. Nerfing Yasuo's utilities instead of his damage, forcefully making champions clunky, Kassadin, Olaf, Sejuani for big famous examples of the Balance team dropping the ball on champions that aren't CertainlyT's creations, Sona being a recent murder of their decision making. It's so annoying too because, as noted with Camille's design notes, more complex champions are theoretically easier to balance because there are more levers to pull for fine tuning. Except the Balance team never actually seems to take advantage of these levers until it's too late and hey it's Kassadin all over again.

banlun2 votes

agreed. fire the live design team

Rester1 votes

They wanna gut her slowly and surely.

Mordepool1 votes

Tell me if you gave Caitlyn s range to Kalista what counterplay would she have?

Her having less range actually encourages a healthier playstyle vs melee champions

Ahristocats3 votes

the fact that movement speed slows slow her attack speed already makes her playstyle healthy the fact that her attacks deal 90% of her ad already makes her playstyle healthy

if yo ugave caitlyn's range to kalista, there would be any counterplay THANKSFULLY kalista has kalista's range, and not caitlyn's range

that argument was beyond terrible

Mordepool1 votes

[{quoted}](name=I am Rubick Sama,realm=EUW,application-id=3ErqAdtq,discussion-id=v8hdquTz,comment-id=00010000,timestamp=2018-01-25T22:27:31.429+0000)

the fact that movement speed slows slow her attack speed already makes her playstyle healthy the fact that her attacks deal 90% of her ad already makes her playstyle healthy

if yo ugave caitlyn's range to kalista, there would be any counterplay THANKSFULLY kalista has kalista's range, and not caitlyn's range

that argument was beyond terrible

It's not an argument

Just trying to show the relationship between Range and Hyper Mobility if you excel at both you leave no room for counterplay

Ahristocats2 votes

that's great

now that implies that kalista excels at range, when it's only decent

also, that implies that kalista doesn't have other drawbacks, like damage, or slows crippling her more than other champions

Mordepool1 votes

[{quoted}](name=I am Rubick Sama,realm=EUW,application-id=3ErqAdtq,discussion-id=v8hdquTz,comment-id=0001000000000000,timestamp=2018-01-25T22:40:54.223+0000)

that's great

now that implies that kalista excels at range, when it's only decent

Decent vs other ranges champs sure Oppressive vs Melees yup

also, that implies that kalista doesn't have other drawbacks, like damage, or slows crippling her more than other champions

You have to land a slow for that to happen which she can avoid by infinite dashes that is counterplay

She can be oppressive hence riot below 50winrate balanced. Mordes in the same boat.

Ahristocats4 votes

{quoted}

Decent vs other ranges champs sure Oppressive vs Melees yup

listen i main mordekaiser, the most immobile champion in the game

i never lose against kalista, my last ranked game on opgg shows that i literally destroyed a kalista as morde it's not oppressive against melee champions, because a single slow can fuck up kalista

550 range is NOT oppressive certainlyt said that she has 525 and there were too much negative feedback already

now imagine with 500

You have to land a slow for that to happen which she can avoid by infinite dashes that is counterplay

no, she cannot avoid gunblade for instance stop spreading lies jesus

She can be oppressive hence riot below 50winrate balanced. Mordes in the same boat.

she is oppressive IN COMPETITVE PLAY not in solo queue, kalista is not a problem for us plebs that are trash, but it is for competitive play where her ult is broken

morde is not in the same boat, no clue from where you brought this

Teémò1 votes

Maybe when and if she can get a 3rd-4th item? item 3800 caitlyn has slows, traps, kalista has her E but thats her damage and relies on her (500 range) autoing before hand.

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