I don't think the boards really grasp how ADCs should be nerfed
I'm a top lane main with the secondary roles of jungle and AD carry. Most of the boards, at least as I see, are not ADC players at all. I think, as someone who plays ADC, that ADCs are overpowered, but I don't think the boards have any clue on how to nerf them and why they're overpowered (in a specific way).
Why ADCs are overpowered is simple. Riot decided to powercreep ADCs by buffingg Essence Reaver and Infinity Edge by 5 AD twice and then reduce their costs by 200, and Riot also decided to powercreep the support role because the role wasn't popular. I'll admit it might have worked; I've been getting autofilled less and less and less to the point where I just dodge if I get support because I haven't played the role in months. However, it's obvious this experiment has caught up to Riot with Relic Shield on ADCs and Spelltheifs and Coin used in top and mid, sometimes jungle.
How to nerf ADCs? No one seems to understand. First, they think only ADCs are the problem and then come up with terrible solutions that only make more issues. I know most of you want to murder the role entirely, but sadly that's not rational nor is that fun for most players. I know certain items are too cheap, but we don't need to go back to pick Lethality ADCs only and IE rush being near troll tier.
-
Nerf Infinity Edge and Essence Reaver by 10 AD. That's it. No high costs to make the role unfun to play; no high AD to make the role broken late game and unfun for everyone else.
-
Last Whisper changed to 1500 Gold, 30 AD, and build out of Pickaxe. Lord Dominik's Regards and Mortal Reminder increased to 3000 gold. LDR changed to 40% or 45% bonus armor pen, and passive lowered to give maximum 10% bonus damage (health scaling unchanged, 1% bonus damage per 200 of health difference). Basically, the same against tanks and less against HP stackers who don't get as much armor (bruisers).
-
BF Sword reduced to 35 AD and 1150 cost. Makes bot lane snowball less early game.
-
Stattik Shiv passive damage lowered by 5-20 damage. Stattik Shiv and RFC no longer can co-exist.
-
Bot Lane turret re-gains Fortification, but it takes 75% reduced damage (from 50% that other turrets have). All Fortification effects on turrets increased to 7 minutes from 5. This reduces bot lane snowballs and snowballing overall.
-
Lifesteal reduced to 4/5ths or 3/4ths for ranged champions. Doran's Blade lifesteal changed to heal 2 health onhit. If supports are powercreeped, then ADCs must sustain less to compensate for how much better a support can protect them. Doran's Blade changes just so poke doesn't run bot lane with all the nerfs to Crit builds.
-
Specific champion nerfs:
-
AD Carries:

-
Supports:

Nerf Klepto and Comet to save Ezreal and MF, and you've most likely fixed a majority of issues with bot lane with all of this. Fix tanks, runes for bruisers, this, and pretty much 80% of the game, if not more, will be fixed.
, needs to be removed or gutted. Like I said many times dps class does not need to also do aoe burst, while also getting insane waveclear abilities on champions that should struggle in that department.
You seė people whining about
, but
, in one item for adcs for merė 2600 gold.
:
+
+
changed to
+
:
+
/
. On all 4 you would be able to buy a bf after first Back and can still decide till your second or third back what you gonna buy first. Pickaxe would mean Ie/Bt, Caulfield Er/Dd, Cloak Ie/Er and Vampire Bt/Dd. If you have to nerf one or 2 you can nerf them either solo or their shared item (there is probably no meta where Er/Bt is op while the others are weak or otherwise. If all 4 need to be nerfed/buffed Bf can be changed. For this one additional chang ewould be needed:
:
+
to
who builds early Lifesteal. And Draven is currently realy weak. He, Mf, the whole Adc class could profit from these changes. And I want to say this in a positve way. To increase Diversity but also to decrease pressure from people saying they do to much damage early game. If Lifesteal gets more attractive early, sure than there could be again a problem that adcs would be harder to kill in lane or lategame. But it would definetly decrease the damage adcs gonna do in the early game. And a Draven, a Miss Fortune or any Adc to buy a Bf and having actualy 4 attractive itemchoices early would feel like a wet dream. Any adc could become far more viabel, meta would be bigger.
Ps.: Just how Talon/Panth like the Longswords Draven/Mf would like the Bf Swords (also Longswords as Lethalaty is viabel on these 2 too) xd.