Janna W Ideas

AHarmlessTaco··7 votes·616 views

Saw someone make a post about Janna's W being kind of out dated and I had the same thoughts several times. Just thought I would throw out a couple of ideas.

Typhoon PASSIVE: Janna passively gains bonus movement speed and is Ghosted. ACTIVE: Janna dashes forward in a powerful blast of wind, becoming untargetable for 0.75 seconds and knocking aside any enemies she passes through.

Aerodynamics PASSIVE: Janna passively gains bonus movement speed and is Ghosted. ACTIVE: Janna creates a strong airflow current in the target direction, granting bonus movement speed to allies that follow the current and slowing enemies who oppose it. Howling Gales that follow the current become fully charged if cast from inside it.

15 Comments

Teridax684 votes

I'd go with option 2, however, rather than the full charge on Q, I'd instead have the airflow push any airborne enemy in the direction of the current for the full duration of the CC. That way, Janna could combo with her Q to push enemies back, but would also be better-rewarded for comboing with a fully-charged Q to push enemies back a much longer distance.

AHarmlessTaco2 votes

The ONLY problem I have with this is that, if Janna tries to engage with this, she cant knock up someone aggressively without pushing them to safety.

Teridax682 votes

That is completely true, and for a champion already notorious for being quite safe, the last thing Janna needs is less incentive to put herself at risk and engage. Perhaps a solution to this could be to make the airflow vector-targeted a la Rumble ult/Viktor E/Taliyah W, which would give Janna more control over where she'd be able to boost allies and hinder enemies, for slightly more complexity. In the specific case of a Q + W combo, she could use an aggressive tornado to push enemies towards her own team, with emphasis on charging her Q up for a more effective trap.

AHarmlessTaco2 votes

UHM. I like the idea of a vector-cast a lot. That would be really, like, wow good. In fact, I probably would just get rid of the Q interaction. Youd be really surprised how strong that would be as a vector.

KONO RUBICK DA1 votes

as a janna main i hate both of those idea

board will upvote it because it sounds flashy

i don't like it because it doesn't fit with janna's job and niche

xWaters1 votes

[{quoted}](name=Metal Malicious,realm=EUW,application-id=3ErqAdtq,discussion-id=v2bunvzz,comment-id=0001,timestamp=2017-05-24T17:22:25.563+0000)

as a janna main i hate both of those idea

board will upvote it because it sounds flashy

i don't like it because it doesn't fit with janna's job and niche

I agree it doesn't fit Jannas character. What are your ideas since your a high Elo Janna player?

KONO RUBICK DA1 votes

to be fair your second idea was great but you should remove the movement speed part basically if you add this movement speed it would give her a too reliable engaging tool while janna must be worse at engaging

which is why her passive only gives ms when they run toward janna to make her engaging high risk as she would be in the front line

just remove the bonus ms and we're good,

AHarmlessTaco1 votes

Okay, so hear me out. I agree that Janna is the premier disengage champion. But with the changes to Coin, it is becoming apparent that just sitting back and peeling isnt what Riot wants. Giving her some tools to engage or prepare an engage, whilst retaining that slippery wind-feel, is something that is likely going to be a healthy move for her. Some of the other strengths may need to go because of the flashy potential, but again, it's likely that she will need some tune ups to stay current.

Also, yeah, could get rid of the passive MS. Just kinda kept it there as a mild placeholder.

KONO RUBICK DA1 votes

i wasn't talking about the passive ms

but the ms on allies

your change won't make her going in fight, nothing would happen beside, no enchenter is supposed to get in the middle of the fight and that in any game

AHarmlessTaco1 votes

I very regularly flash Ult as Janna and sit in their team. I also get right up and personal with Karma Morgana Rakan . :D

In any case, my ideas were just brainstorm, not things I concretely support. Id have to see em first.

alfavhunter1 votes

here's an idea for janna W

make it like old galio's wind path

turn it into a skill shot that deals its damage to the first target hit, marking the target with winds path (lasts 3 seconds), leaving a trail behind them for 6 seconds, and for the path it provides any of janna's allies that pass through it get ms equal to what janna passively gets. it also creates a path for when its fired out. think nocturn Q

the wind path would last 6 seconds

its still single target damage, it gains counterplay by being blocked by 1st target hit, but its utility skyrockets in return for the new counterplay it has and that it no longer slows

AHarmlessTaco1 votes

Yeah I could dig it, Galio's old wind path was something that crossed my mind.

Spice POWAH1 votes

Yeah, galio wind ball would fit fairly well with some changes to make it make sense with her kit.

Also, if you don't mind I don't like the idea of untargetability, because i'm afraid of it being troll-pole 2.0 :(

AHarmlessTaco1 votes

Uh. Troll pole kills people and thats why it sucks. A support being untargetable is far less infuriating than a fish that kills you in the dumbest cheese way lossible. Lololol but point noted, and I agree could be problematic

CrazFight 1 votes

W Passive: Janna passively gains bonus movement speed and is Ghosted. Active: Use a gust of wind for about 2-4 seconds (Its coned like rumble's q, but has more range") That knocks enemies away and grants your team mates movement speed towards janna (Only applies to enemies/friendly champions that are in the cone).

Passive: Janna passively gains bonus movement speed and is Ghosted. Active: Janna targets a friendly champion and pulls them towards her, after wards they have increased movement speed towards janna (Think thresh latern but smaller range)

Passive: Janna passively gains bonus movement speed and is Ghosted. Active: Remove 50 Movement speed from your self, and give a ally 60 movement speed + 10% reduced dmg taken. (This is a toggle so its like ... swain r)

Not to creative but much more fun than her current w. Athough I think the third one is "creative" because it makes janna weaker but she gives movement speed to a ally which can make it so they have stronger engages. Think of her using the w on malphite so he could run at them and wreck them.

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