@Meddler, anything on the table for Taliyah?

Arcyyy··4 votes·761 views

I know she's hard to balance because LCS but are there any QoL or mechanical buffs you have planned for her?

8 Comments

Niyumi3 votes

Taliyah doesn't need buffs. Just gotta get better at her. In fact, she's kind of broken when a competent player uses her.

AyoLiko4201 votes

{quoted}

Taliyah doesn't need buffs. Just gotta get better at her. In fact, she's kind of broken when a competent player uses her.

go die. shes slow and very unfortunate to ever be caught alone by anyone with a stun slow snare or disable. how bou dah

Niyumi3 votes

Uh... so like most mages? Huh.

She's already really strong if you can play her well. If they buff her any more, she'd be considered OP and be nerfed shortly after.

AyoLiko4201 votes

{quoted}

Uh... so like most mages? Huh.

She's already really strong if you can play her well. If they buff her any more, she'd be considered OP and be nerfed shortly after.

Like most mages? see veigar 1 on 1. Annie 1 on 1. Lissandra 1 on 1. omg ryze 1on 1 all at lvl 6 ult up. Now imagine tali lvl 6 1 on 1 ult up. after each of them does her kit evn scare you? no its lackluster. no combat passive and no combat ult. In a combat game. Battle Mage where

Niyumi1 votes

A 1v1 against a Taliyah? Yeah that does scare me. Especially if there aren't minions around to block her Q.

E>W>Q>AA is enough to shred any squishy, and half health a tank.

AyoLiko4201 votes

not when fizz w avoids half her, kit kats shunpo leaps around her kit. and luxs can stay out of range to avouid her kit. she jus is lacking overall and regardless of any excuses skilled players have noticed and adapted to her lack of utility

Niyumi1 votes

Again, when you're good, you can play around all that. Sorry that you're not able to play Taliyah very well.

AyoLiko4201 votes

@meddler Idea. Taliyahs passive is changed to stone weavers Deliverance. when her health hits 30% Taliyah is granted a spinning wall of rocks, (kinda like hr lore, but I bet you guys forgot that) basically 3-7 stones based on the number of worked grounds. minimum 3 maximum 7 that grant a scaling shield of 60-260 per rock. after 13 seconds she is refunded 8% missing health and 70 mana per rock not destroyed. they also apply an on hit slow of 35%. have to have at least 3 worked grounds around for her passive to activate thus no need for a cooldown? I think it makes her a little more combat heavy and if you wanna leave the wall run thing too ok but that's useless on its own. Seriously Riot can we talk about this?

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