Regarding Tank update and Sunfire cap
From what riot said, they want tank to have less damage and more CC.
So what about sunfire cap slowing nearby enemy champion instead of dealing ambient damage ? (still do ambient damage to Minions/monsters)
From what riot said, they want tank to have less damage and more CC.
So what about sunfire cap slowing nearby enemy champion instead of dealing ambient damage ? (still do ambient damage to Minions/monsters)
So fire should slow people?
Jokes aside, I'd rather get burned than be constantly slowed by just being near someone. Such a change would enforce dash heavy champions.
I would keep it too just because of how satisfying it is to use.
Sunfire cape is honestly my favorite item. Love it for waveclear.
Jokes aside, I'd rather get burned than be constantly slowed by just being near someone. Such a change would enforce dash heavy champions.
intensifies!!!
intensifies!!!
Careful man, he may get another Nerf lol
Not every tanks have decent waveclear. Sunfire helps them clear minions while also giving them easier assists in teamfights. A perma-slow would be too much oppressive. Guess why they reworked Skarner a while back and removed the slow from his Q.
please keep in mind tanks and fighters share items as did fighters and adcs until riot changed the fighter items then nerfed them so no one would use them while nerfing tank items before that. P.s. squishy characters cant expect to survive 2 rounds on tanks skills when they are loseing damage skills all the time getting nerfed and their skills have the longest cooldowns collectively as a class.