I dare you, I say I DARE YOU Riot games, to tell me matchmaking isn't skewed to reach a 50% WR

Kyunsei·12/11/2018, 8:24:57 PM·45 votes·16,072 views
https://i.ibb.co/Czvd5Dw/I-dare-you.png

https://i.ibb.co/Czvd5Dw/I-dare-you.png

My Win VS lose is 49 to 29 after this game in normal games.

Don't say that it's my MMr getting higher that makes me lose cause "higher level of game" and I'm not prepared for them, I'm diamond 5 to 4ish and I largely can handle those kind of games, but look at my teamate, gold IV ?

Don't say either that it's opponent MMR that is wrong since ranked game aren't accounted for in normal game MMR, ALL MY GAMES ARE LIKE THIS, it was clearly supposed to be this caliber of players in the ennemy team, and obviously there's enough lower tier player, so it also was intended to have them in my team.

No, the truth is, Riot games made matchmaking in a way that try to make everyone reach 50% WR, and this is BAD, it should try to match people with evenly skilled player, not try to match them to reach 50% WR.

And if you have the will to answer, please explain to me then how everyone in this game was picked, and why, cause right now I can't see any reasons, beside me having an high WR.

63 Comments

Jamaree12/11/2018, 8:29:20 PM24 votes

You do know that because of how numbers work, you would end up with a 50% win rate with any properly made matchmaking system right?

FOR JUSTICE12/11/2018, 9:19:47 PM13 votes

its a normals game. diamond players play mainly ranked, so their normals MMR is lacking. all 3 queue types have a separate MMR and for each one matchmaking is completely independent of each other.

to make sense out of it, remember someone is going to perform way differently in a casual environment vs a competitive one.

Nik Nikerson12/11/2018, 9:03:11 PM12 votes

First, that's a normal game, not ranked. Your normal and ranked MMRs are different.

Second, of course it's skewed to getting you to a 50% winrate, that's how it's supposed to work. It keeps raising your level of competition until you hit a 50% winrate, so you know you're at the appropriate level.

Infernape12/11/2018, 8:58:39 PM10 votes

Matchmaking isn't skewed to reach a 50% WR

-Riot Games, 2018

Nullstar12/11/2018, 8:57:10 PM9 votes

Your accounts pretty fresh, so my assumption is it shoved you in a smurf elo because you played well in your games pre-30, and considering you posted on a seperate account, I think it is doing it's job.

Der Lindwurm12/11/2018, 8:27:29 PM7 votes

I used to think this was all paranoia and stupidity until the same thing started happening every time my ranked winrate started getting too close to 60%.

1800NICECLIENT12/12/2018, 6:50:56 AM6 votes

If you're talking about SOLO QUEUE RANKED: Solo queue ranked matchmaking isn't skewed to try to force some kind of 50/50 win rate. This is just a common misunderstanding of how ranked pools work, and a bias of our humans brains to think it must be the system. As you climb in ranked the player pool you are playing in gets smaller and smaller. The players you encounter are "more likely" to be better at the game. As that pool shrinks you start playing with players with the same kinds of win rates, but they could easily be on the enemy team. Not every player in say G3 is going to have a 70%+ win rate so the system has to pick outliers to make the match since the pool is smaller. If two players on opposite teams enter a match with a 71% win rate up to Plat 5, one of them has to win and the other has to lose. Your win rate is being "squeezed" by the player pool size. This is why it feels like you always start off on a smurf account with a crazy 90% win rate that around high gold or so tends to dip down, and down, and down. Until it's closer to something like 55% around D5. (At least in my personal experience.) This is nothing to be ashamed of, and it's just natural you're going to lose some games against players who are possibly feeding off of your lesser teammates than you are theirs for the moment. That said it's not impossible to keep a high win rate until like D2/D1. I've seen it before. Maybe the champ you're one tricking is OP at the moment, or the meta just favors your play style, or you just have mad skill like Dopa does. Heck maybe you got all three of those things going for you. Just don't blame the system, and check your replays for how you could of played better. What are those guys with super high win rates doing in D1 with only 200 games played? Are they just spamming Camille jungle? Maybe they are just super consistent with Darius top? Perhaps that cheesy Karthus/Pyke Korean thing? There's a ton of advice on the net already on that kind of stuff though so I won't go on about it, but you get the idea.

If you're talking about NORMAL GAMES,: Normal games do not match players up based on their skill level of whatever non-ranked or ranked queue they achieved in whatever game mode. Normal games match players up super loosely with the core thing that matters being how quick a match can be made. We can see this during the disastrous Season 6 dynamic queue when Riot turned ranked match making requirements to be incredibly loose and people like Scarra had Silver players in his Diamond games. We can also see this when Riot themselves said they didn't want bans to take turns since it would just take players more time to get into a match, and that will always be there number one priority for non-ranked game modes.(Although they do care about that for ranked game modes as well, just not to the same extent.) I also know this because I've started many smurfs solo and with friends with super high win rates in normal games. You know what happens after my 100th normal game with like a 70%+ win rate? I still get players who have like 10% or less win rates and are relatively new to the game in my games. (This sometimes would happen in ranked games due to how placements worked in Silver in Gold as well, but this is supposed to have been fixed with Iron Tier having been added.)

TL:DR - Ranked: Your win rate is being squeezed by a shrinking player pool and some natural variance. Normals: Matches start based not on skill, but on how fast the match can be made.

Blueyote12/12/2018, 12:54:20 AM3 votes

Riot did say in a blog post that they make matchmaking off balanced to make winrates as close to 50% as possible. I'm bronze three and I went against three diamond 4 players. In ranked. Mainly cause I was doing slightly well with Warwick.[zombie-brand-clap]

ISeeDumbPeople12/12/2018, 12:03:57 AM3 votes

What you doing well and climbing? Time to put some bronze/unranked on that guys team!

tehechounpolvazo12/12/2018, 12:44:26 AM2 votes

Wait lol... u had me going for a sec thinking wtf, then I realized it's a normal. Dude there IS no matchmaking for normals, especially not one trying to force any kind of win rate. If anything win rates of norms are going to be closest to 50% because norm games are volatile af. Those D4's were most likely all a premade, and any time diamond+'s premade a norm system just says fuck it, because there's not enough diamond players queing norms to match it.

There's some bullshittery to riots matchmaking system, but this isn't an example of it, it's just an example of normals being pointlessly broken.

Packun Flower12/12/2018, 1:35:00 AM2 votes

Legit question.

Is Riot the only company to tamper with their matchmaking system like this? do you see this stuff happen in Dota or other Moba games for those who play them? because if so that's really, really fucked up/

Dracocrash12/12/2018, 2:41:03 AM2 votes

THIS. IS. A. NORMAL. GAME.

Gilgayu12/11/2018, 10:25:21 PM2 votes

Look at it like this.

Bad teammates means Riot think you are wayyyyyyy to good for having an actually good team.

Rip though, I bet that Mal ulted you everytime

Modl Ryden l12/11/2018, 11:39:25 PM2 votes

I keep saying matchmaking is too aggressive. You go on a streak of 'doing well'. Perhaps you were just playing comfortably but then matchmaking puts on the brakes and matches you against you totally out of your league.

PhearBunny12/12/2018, 12:38:11 AM2 votes

matchmaking is designed to float you between 47-53% win rate, eventually diminishing into 49-51% once you have thousands of games.

The only way to avoid this is to either 1trick a godtier, high impact meta champion that is capable of carrying. Or to group que.

ll3lackbeard12/12/2018, 3:11:43 PM2 votes

I feel you. I not sure if it has anything to do with the new ranking/placements but this seems garbage to me too. Just posted yesterday about the same type of question. Got a provisional rank of iron4 and getting plat/diam players on the other team. How the hell i i climb out of that? https://boards.na.leagueoflegends.com/en/c/gameplay-balance/nw25nvPW-new-ranked-placements-question-3v3-treeline

Doctor Milk12/13/2018, 12:32:54 AM2 votes

I read your title in Foghorn Leghorn’s voice

Even12/13/2018, 1:36:14 AM1 votes

Normals matchmaking isn't as strict because games aren't as important.

Hammermancer12/12/2018, 4:12:36 PM1 votes

If they wanted to manipulate it they could actually.make everyine have a 75% winrate

But they wont

Don Pasquale12/12/2018, 4:56:58 PM1 votes

Imagine complaining about matchmaking in norms lol

Black Edge12/12/2018, 5:00:21 PM1 votes

In my case I pretty much only play normals while being Gold V. It's more likely for me to see high-elo players like Platinum and low Diamond than Silver players unless it's Nexus Blitz. Occasionally I would see both Master and Challenger borders but at the time I didn't check their current ranks. Think the matchmaking is really broken in some cases which ends in a stomp if only 1 Diamond is included.

Rathar Dashing12/12/2018, 6:36:54 PM1 votes

Oh I see your problem there, you had a crit ADC and an enchanter VS. a Kai'Sa and Bard.

Eleshakai12/12/2018, 7:36:20 PM1 votes

So you KNOW that normal mmr is not based off of ranked, yet you still judge people in normals by their ranked rating?

Pika Fox12/13/2018, 3:20:07 AM1 votes

LITERALLY playing a normal game.

No flash no life12/13/2018, 1:02:45 AM1 votes

It's a normal game, and thus their ranks don't matter, the match relied entirely on their normal queue's mmr.

That said, I have to question, am I the only one that sees something wrong with this logic? So if faker has only played ranked for life and suddenly decides to play a normal, he could be playing against 5 bronzies irons and make their game experience a living hell, and riot sees nothing wrong with that?

With different game modes we play with different mindset and try new champs, so obviously there's a huge gap between our performances. Still, they shouldn't be completely irrelevent, I feel like some of our performances, regardless of mode (not counting rotation game modes), should still be taken into consideration when matched into any game (cs, ward placed, ward removed, click per second,etc) to avoid this kind of misery.

I know that can be difficult, that might not even be possible to achieve because I can't imagine how that can be done perfectly myself, but I feel like that would be a step into a more pleasant gaming experience for all, and I believe it's their job to achieve that.

P.S. With all that said, matchmaking is messed up regardless even if it's not normal game. I was silver 4 (everything is in ranked flex setting), queue'd for it, holy fuk my lane opponent (nvm he was the jungler) was diamond 4 and none of my teammates was anywhere close to that. And no, unless ppl were lying, no one was queue'd in a party.

Player3Th0mas12/13/2018, 1:05:33 AM1 votes

Normal game

Papuga12/12/2018, 11:35:34 AM1 votes

I dunno, this sounds overly complicated and requiring a lot of extra work for the match making algorythm. Which means it probably not happening.

Plus we're getting the new ranked system so let's see how that pans out then revisit this topic.

Just embrace the variance. It's all good~

Hunkcules12/12/2018, 1:24:53 PM1 votes

Uhm, I wasn’t aware anyone including riot was disputing skewing who you play with to balance a 50% win rate. I figured this out the same way you are, op.gg every match, not hard to miss. That’s why i inevitably get stuck trying to just master one champion when I want to climb, anything to increase my odds of winning