PLEASE not NOT buff ADC's, nerf the other classes

SwiftKitten88··2 votes·658 views

we were at this point in season 6, you nerfed ADC's because they were too strong... and instead of killing damage creep right then when u had the chance.. you not only buffed ADC's, but you made them WORSE then they were BEFORE you nerfed them.. and for TWO YEARS we have had to deal with that mistake.

you are at the SAME spot again. you just nerfed ADC's because they were broken.

now... instead of completely undoing all the progress u made. NERF THE OTHER CLASSES!!!! (damage wise)

i can play EVERY role EXCEPT. i am asking to NERFS to ALL the roles i play.

PLEASE lower damage creep. do NOT undo everything you did.

Nerfing ADC's was the first and most important step toward fixing this game. now you have a choice; continue to fix the other classes which are now too strong in comparison

or undo all the work you did.

PLEASE choose wisely. learn from your mistakes in season 6.. DON'T make the same mistake twice.

4 Comments

Tahminatrix 1 votes

My only problem is nerfing other classes could quickly make them useless, a lot of champions in this game are reliant on burst damage, single target bursters like assassins are completely useless if their target doesn't even need to item 3157 to survive.

SwiftKitten881 votes

[{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=uqbudMgA,comment-id=0000,timestamp=2018-06-21T04:52:09.989+0000)

My only problem is nerfing other classes could quickly make them useless, a lot of champions in this game are reliant on burst damage, single target bursters like assassins are completely useless if their target doesn't even need to item 3157 to survive.

thats completly false.

you dont need to be able to kill somone in one rotaation from full hp as long as NO ONE ELSE can do it either.

that was the game in season 3 and 4 when i started playing.

even squishy champs took 2-3 seconds to die and the only time you would get really get 100/0 was if someone was ASBURDLY fed

i miss TRADING in lane... one of the reason i stoppled playing mid (yes the biggest one was m main nid got kicked out) but i also have had a BUNCH of later mid laners and another large reason i stoppled playin mid was "trading" such as going in for damage then going back out... something u would do over and over.. flat out stopped existing

now its kill the person or force them to back.. the only "trading" is from two full tank champs in top lane.

i miss being able to go in and then out out and re-engage.

a mistake would cost you a bunch of hp.. but it wouldn't cost you your life or two waves of minions exp and gold.

assains when i started playing wouldn't go in and 1 shot targets from low hp... they would pick off the low targets, not 100/0 people.

Tahminatrix 2 votes

Lifesteal / general healing is so much easier to get as an adc now because full crit only takes 3 items instead of 4...

item 3107 item 3812item 3153 runes...masteries....etc

Its really easy to recover from being low hp with all of these options available to you and your team.

And my argument was not about laning phase it was mostly about mid to late game.

Yes burst damage can be reduced and balanced but I seriously doubt riot will do anything across the board, if burst damage is nerfed then we might see a specific set of champions get too comparatively strong

SwiftKitten881 votes

[{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=uqbudMgA,comment-id=000000000000,timestamp=2018-06-21T05:05:03.314+0000)

Lifesteal / general healing is so much easier to get as an adc now because full crit only takes 3 items instead of 4...

item 3107 item 3812item 3153 runes...masteries....etc

Its really easy to recover from being low hp with all of these options available to you and your team.

And my argument was not about laning phase it was mostly about mid to late game.

Yes burst damage can be reduced and balanced but I seriously doubt riot will do anything across the board, if burst damage is nerfed then we might see a specific set of champions get too comparatively strong

why do i have to keep pointing out that healing from items will be reduced too.. that's obvious, it goes without saying...

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