Many click to win abilities should be turned into skillshots
why? because easy game mechanics are lame and cheesy.
generally speaking, most click to win abilities would need extra range and possibly other small tweaks to compensate.
examples alphabetically: -annie q -elise q(needs buff especially) -fiddlesticks q -gangplank q -kassadin q -katarina q(can still bounce off first target hit) -kayle q -leblanc q -lee sin r(yup) -malphite q -malzahar r(I don't know how but it this needs to be less cheese) -nasus w -nunu e -pantheon q -ryze w -shaco e(good range buff to compensate) -sona q(rework this horrible cheese) -taric e -teemo q -vayne e -zed r
yes, I'm aware if all of these changed without proper balance it would probably break the game, but that's why they are only examples, and other variables would be to be considered and adjusted accordingly before any changes occur.
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