Is no one else sad they gutted AP Kogmaw :(

Reworks Are OP··7 votes·1,093 views

Yes his E is and Q are basically the same but they reworked his Ult so that its damage sucks for poking, (what AP kogmaw was known for) and now only does decent damage when low... has ult was much more fun as a poke ability not an execute...

10 Comments

Bisaknosp3 votes

they gutted him in general

arcinex1 votes

{quoted}

they gutted him in general

yep sadface

Count Zubat1 votes

Despite me never playing Kog'Maw, I can say that I don't like this rework. Before rework I considered buying Kog'Maw and starting playing him both AD and AP. I saw AD Kog'Maw as an armor shredding high damage immobile hyper carry. Besides BotrK, Kog'Maw didn't build any on hit effect items, he built for armor shredding and sheen procing from Trinity. While rework made him more of an immobile hyper carry, I feel like it took him from armor shredding ADC to an on-hit monster. Maybe some people like this change, but this change just discouraged me from trying out Koggy. Then, there's AP Kog'Maw, the reason I was considering trying out Koggy in the first place: I found it cool that Kog has 2 completely viable ways of playstyle - either hyper carry or poke mage. His ult made him great sieger. Making it an execute was... imo dumb. It just took away a lot of AP Kog's power while being not so crucial change for AD Kog. Personally, I don't like this rework, it just completely discouraged me from ever trying out this champion + killed his diversive build paths. It just makes me question: why he was changed in the first place? He was perfectly fine, maybe he didn't have very high pick rate, but that's because there isn't enough team communication in solo queue for him to work. On the other hand, he was very good pick in 5v5 and saw some LCS spotlight from time to time. Right now, he is even worse in solo queue, because he NEEDS to stand still in order to maximize his DPS potential, so he will die pretty fast, and at the same time, picking Kog'Maw in 5v5/LCS means your team comp must be focused on protecting Kog even more than before.

A Kitty Kat1 votes

the one reallllly cool thing about new kogmaw is his ult is an execute and his w can apply on hit effects INSANELY quick. I go for an extreme late game build on him like muramana essence reaver wits end nashors tooth runaans hurricane and boots. I know its not viable at all but if u can get to late game with this build its reallllllllly fun

A Kitty Kat1 votes

Overall they need to buff his base damage by a LOT I think. His w's active doesn't do the same amount of damage as 3 regular autos in 6 hits. That doesn't really make sense to even activate.

Reworks Are OP1 votes

yeah i agree with you guys he is now like this on hit adc and if you steer away from that your dmg gets axed

NichtHurz1 votes

You've gotta go for pure magic pen. Something like 14 mpen in the masteries, boots, haunted guise, (abyssal if against ap and lots of melees jumping on you), void staff, maybe randuins, archangels, athene's or what you feel good about. You might not be too strong vs tanks when they're full hp, but your damage against squishy's (they will most likely not be able to really build enough mr against you) is great and when a team fight starts out your execute with his ult is pretty strong. Above 50% hp it might lack power, but below it will start to deal good damage.

You'll want to go for Thunderlord's Decree, since you can dish out good poke or even let it help to execute your opponents.

Chuck Charles1 votes

im honestly on the fence of how I feel about what they did to AP kog maw. the execute damage is honestly a lot stronger than you'd think. sure it only works situationally now...but it is quite strong. its like 600 dmg per ulti which is not to be understated. before...on AD kog his ultimate was well basically not that good. it was more for getting trinity force procs than anything.

definitely reworked kog into a mostly marksman hyper carry...but I had quite a bit of experience season 5 playing AP kog and even got him up to the rank 5 mastery thing. In lane...landing the E is mostly what will get you to win that lane. if you land the E, the R's will follows. land a couple E's and they are low enough for the execute to do a ton of damage. I mean his ult still has some AP ratios. 75% ap ratio below 25% health with a base damage of 900 at max rank is nothign to sneeze at. that means they are basically guaranteed to be dead below 25% health without a ton of MR.

in theory, it should be as strong or stronger, but i honestly haven't gotten into a game with AP kog since the rework to say for certain.

Rebonack1 votes

No need to worry!

Riot is planning on buffing Kog by removing his AD ratio from W and making it so his favorite capstone can't be pre-charged on minions any longer. Surely this will make him viable.

This is a buff to AP Kog, though. The 2% base damage on W is nice and the AP ratio isn't going down. But that's mostly just AP Marksmen Kog. The old Ult-Focused AP Kog is gone. You're better off building Muramana, stacking AD, and building Voidstaff at some point if you want an Ult build.

Slamurai Jack1 votes

No, I really don't. I'd be more than happy to never see an AP Kog with Ludens ever again.

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