@Ypherion A few questions that were left unanswered in the Preseason 2015 Q&A
As the Q&A was ending, the Boards experienced some issues for many people and some questions were left unanswered. I'll bring in questions from few upvoted posts that didn't get answered in the thread.
Gillyson200 (OCE) wrote: (12 upvotes)
My biggest problem with patch 4.20 is with the removal of Executioner's Calling. I recently played a game where the enemy team had 2 ADC's a Warwick, and an Aatrox. Needless to say they each had at least a bloodthirsty for lifestyle, if not more. I feel that if I had been able to buy the Executioner's Calling it would've boasted our chances of winning greatly, as no matter what we did in team fights we just could not kill them.
I personally agree that it would be nice to have third way to get Grievous Wounds other than Morellonomicon and Ignite, but Executioner's Calling was just a bad item and constant GW on basic attacks would be too painful for the likes of Mundo if the item wasn't garbage to balance it out
Yours truly Pyro (EUNE) wrote: (8 upvotes)
#Jungle
- General consensus is that the bonus for smiting Wolves is useless, unless you're doing it in the enemy jungle. Are you fine with that, or can we have a bonus from smiting wolves in your own jungle?
Poacher's Knife doesn't work on river monsters (Rift Scuttlers, Dragon, Baron). Couldn't it be the way to improve the item?
Ranger's Trailblazer is useful even in the enemy jungle. Isn't cutting power from counterjungling the best way to nerf this item?
#Items
- Is Negatron Cloak coming back to other items than
Guardian Angel? (Abyssal Scepter, Moonflair Spellblade, Orb of Winter) NOTE: Yeah, it builds now into Abyssal on PBE - Why isn't
Chain Vest bulding into
Warden's Mail? It would be really handy for some wannabe tanks to be able to choose their item after the game develops. As it is Chain Vest has no real theme behind it, unlike other Cloth Armor upgrades. By having Chain Vest build into Warden's Mail, it's a clear design: heavy armor items build out of Chain Vest. - Similarly, could we have more upgrades for
Crystalline Bracer? It could build into Aegis, Banshee's Veil and Guardian's Horn.
#Strategical items
Banner of Command is a great option against AP waveclear from the likes of Ziggs and Xerath, but isn't it a little bit expensive for supports?- With
Righteous Glory granting less combat stats than its price, aren't you afraid that supports will be forced to get this item so that other roles can buy more gold efficient items? - Why is there no elixir with CDR? If there was a fifth elixir granting CDR and mana, some mages might prefer it over raw AP.
#Other stuff Are there plans to address items and roles outside the preseason scope, like immobile burst mages nonexistent in LCS (Brand, Velkoz, Malzahar, Cassiopeia) and underused supprot items (Zekes Herald, Ardent Censer)?
Third most upvoted unanswered question was about Player Behaviour, so I'll skip this one.
Fourth unanswered question by DevilReaper (EUNE) goes: (4 upvotes)
It would be better if you could make all champs equal. For example in this preseason pantheon can solo drake at lvl 1.
Rioters answered in the other replies in the thread that there are fine with early solo drake attempts if they require skill (like the lvl 3 Fiora one) and are rare enough to counterable (if it is known that Pantheon can try to solo drake, enemy jungler can just kill the Crab and deny that opportunity).
Fifth and the last question worth mentioning by DatBon3r (NA) was: (3 upvotes)
It's really hard to sustain in the jungle nowadays because the health regen from the jungle items doesn't give enough sustain. Hunter's machete costs quite a bit too much, I feel like 2 pots aren't enough to sustain in the new jungle. I used to jungle with Jarvan really well with the old jungle items, and whenever I recalled to shop, I only needed 1 pot. Now, I have to buy 3 or pots to keep up in the new jungle and not gank with low health. Add some more sustain to the jungle items. Machete upgrades only gives 10 health regen per second, which I feel like it's not giving enough. Spirit stone on the other hand, heals you based on damage you do. Riot, I think you guys should implement a passive to the jungle items that heal you based on damage. Thanks.
This was answered many times in preseason rundown, and other red posts in the Q&A - the "sustain from damage" conversion was exactly the thing that they wanted to get away from.
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