"Strategic Diversity" items like Ohmwrecker are just as useless as expected
Here are all the least used items that appear in less than 1% of games. Source: datamining sites such as LoLKing and LoLDB; percentage according to ranked soloq on Feb 20th. Items added or reworked in season 5 are in bold.
Ohmwrecker (0.06%)
Guinsoo's Rageblade (0.08%)
Banner of Command (0.17%)
Zeke's Herald (0.18%)
Sword of the Occult (0.21%)
Zz'Rot Portal (0.28%)
Poacher's Knife (counting enchantments) (0.29%)
Ardent Censer (0.58%)
Twin Shadows (0.60%)
Zephyr (0.73%)
Wit's End (0.74%)
Essence Reaver (0.91%)
That's right. Ohmwrecker is the least popular item in the game, and Zz'Rot Portal is behind the godawful Poacher's Knife. Why is that?
Well, I think it's a sum of defects of particular items themselves, and the fact that their existence changes nothing about how the game is played or what champions are picked. Nobody is going to pick their champion with Ohmwrecker or Zz'Rot Portal in mind. These items, even if not meant to be rushed, are simply underwhelming and unimpactful.
#I. Raptor's Cloak is a bad laning item
Raptor's Cloak costs 1000 gold and grants 30 armor and +100% base health regeneration. These stats are worth 960 gold. However, at level 6, most toplane champions have 10-12 base health regeneration, so it takes 2 minutes for the +% regen to equate a single health potion.
This, of course, is not taking into account the unique passive, which builds up movement speed under turrets, but even disregarding what this item builds into, it's just bad when compared to other armor/regen items in this price range. Ninja Tabi, Glacial Shroud, Warden's Mail, Catalyst the Protector - they all do something tangible and useful, and the items they build into are worth rushing.
Past laning phase the passive becomes even less useful, as many fights occur around Dragon and the number of towers still standing diminishes. Therefore, I believe the following needs to happen:
- Raptor Cloak needs a discount to 900 gold, and/or
- Its upgrades need to be attractive enough to be worth rushing.
http://i.imgur.com/gt7w5f9.png
Basically the problem here lies with the whole Point Runner family - it's not good in lane, it's not even that good later on.
#II. Ohmwrecker is inferior to similar items
| Item | Armor | Health | CDR | Passive | Active | Cost | Raw Stat Value
|-|-|-|-|-|-|-
|
Ohmwrecker | 50 | 300 | 10% | Point Runner | Turret disable | 2600g | 2117g (81%)
|
Sunfire Cape | 45 | 450 | - | 26-43 AoE DPS | - | 2600g | 2100 (80%)
|
Randuin's Omen | 70 | 500 | - | Cold Steel | AoE Slow | 2850g | 2730g (96%)
For an item that might be useful in one specific situation, the unique effect of Ohmwrecker is too expensive. Alternative armor+health items not only have a higher health threshhold, but their unique effects are way more powerful not only in open fights. And frankly, under towers as well. In the current state, Ohmwrecker could even disable base gates and it would still be useless.
What could possible fix Ohmwrecker is:
- Lower price (2400g), or
- More health (400), and/or
- Active lasting longer (4-5 seconds?)
- Active stealing armor from tower and granting it to the user, and/or
- Active making an allied tower immune to damage (like the good old Fortify summoner spell).
Before any of these changes happen, the item will remain as useless as it is now - the current state is "why invest into this item, when you can just armor up and tank the damn turret".
#III. Zz'Rot Portal is overpriced
Zz'Rot Portal is set at the very same price as Guardian Angel (2800g) with the same stats (50 armor, 50 MR), while granting a much less powerful effect than the extra life. I would attribute its low popularity to another problem - it's supposed to help tanks push lanes, but building full tank in LoL makes you useless in lategame, and this item changes nothing about that. Last Whisper, Void Staff and BotRK make the carries shred full tanks just as fast as bruisers. So what works in this game are AP tanks like Maokai, with Rod of Ages/Abyssal Scepter and generally some decent amount of AoE and AP that allows them to push lanes anyway, and "offtanks", who are AD champions and therefore will get towers with 1 damage item like BotRK.
There are two simple solutions that I would consider here:
- Lower the price to 2500-2600g, or
- Remove the health loss after 4 seconds on Voidspawn, and make it a damage loss instead. This would allow to use this item to splitpush more reliably, similar to Banner of Command, without making it too abusive.
#IV. Banner of Command is actually okay
It's not perfect, but it's in an acceptable spot. It has a very clearly defined niche and helps in a very commonly found situation in competitive play, which is siegeing inhibitor turrets, especially with baron buff. The low popularity of this item is caused by Locket of the Iron Solari being that much better and versatile. Generally if you get to the siegeing situation, you're in a better spot already, and Locket gives you an edge in even fights.
If any changes were to happen to this item, I'd consider:
- Bringing back the pet buff (Zyra, Elise, Heimerdinger), and/or
- Allowing the item to be used on pets (Annie, Malzahar)
#V. Sword of the Occult is unfixable
Stacking items aren't as much about getting kills as about not dieing (this is why Leviathan was skewed). Top users of Mejai's Soulstealer are Janna and Lux, who can play very safely and get out alive from fights while racking up tons of assists from their utility spells.
Sword of the Occult is one of the least used items for a few reasons: its users are the AD assassins/casters (Rengar, Talon and Riven) who can be focused and shut down in teamfights, and the buff on 20 stacks is a bit underwhelming (+20% attack speed, compared to +15% CDR on Soulstealer). Gold value of both effects is comparable, but AS is not a stat that bursty AD casters are looking for.
Should anything be done about this item? I don't think so. At least it shouldn't have any sort of priority.
#VI. Poacher's Knife (lol)
Rioters have already said they're thinking what to do with this item, and Jungle is a whole other issue.
#VII. About other underused items
Guinsoo's Rageblade is garbage and could be straight out deleted or remade from scratch. It could work if all abilities in LoL scaled with ability power. AD scalings on fighters is what made this item obsolete.
One niche that would work currently, instead of AD+AP, would be hybrid armor/magic penetration for champions like Ezreal, Jax and Shyvana. Phage upgrade?
Zeke's Herald is very gold efficient on AD-heavy teams, but feels very unrewarding for supports. You're essentially wasting gold on stats you don't want in order to grant them to your teammates. And given the CDR overload (you're not getting full value off 20% CDR from that item), the amount of gold "wasted" is nearing 2000.
Perhaps this item could function with an Aegis-like 1800g component without CDR, building out of Vampiric Scepter + Crystalline Bracer. Component would have only lifesteal in aura, finished Zeke's could be an activable item, granting AD in a more conditional situation. Overall if the item could become attractive for AD bruisers, it could actually become satisfying.
Ardent Censer is overshadowed by Mikael's Crucible. Mikaels is the best support item, and after you get it, CDR and mana regen from Censer feels like a waste, and you have better items to aim for.
The only solution here is either an AP buff to 60, or a nerf to Mikael's Crucible. Otherwise these two items are competeing in a very similar niche.
Twin Shadows are inferior to Morellonomicon in the middle lane and a very luxury item for supports.
Perhaps giving it 20% CDR, or more MS, or making the ghosts reveal stealthed champions would put it in a right place.
Zephyr is alright as a boots replacement for AD champions, but its components do not grant the stats that people buy it for (MS and Tenacity).
Tweaking Stinger or replacing it with Zeal could be one way to go.
Wit's End is overshadowed by other, similar items: Devourer and BotRK are better as one-item wonders, and Hexdrinker/Malmortius feel like a better DPS-MR item.
As a "rushable" item, it deserves a mid-tier component with AS on-hit damage (Rioters have mentioned that a Dagger upgrade building into Wit's End, Nashor's Tooth, Devourer, and BotRK was tested, but scrapped). The anti-magic component could be stronger as well - building from Hexdrinker or QSS would make it quite strong.
Essence Reaver is just "meh". By the time it's assembled, you have mana from Triforce, Tear or Muramana.
Building from The Brutalizer would make it better, but potentially abusive on Pantheon, so it's probably doomed to be bad.
#VIII. Elixirs
Even though the new elixirs are way more interesting than the old ones, they are very rarely used, and according to Solcrushed's AMA on Inven, it's something Riot is disappointed with. With high price and low combat power, they're now the last priority, after trinket upgrades and boot enchantments.
Perhaps the way to bring elixirs as a powerup possibility even before getting 6 items could be bringing their prices down to 300-350 gold, or prolonging their duration to 5-6 minutes.
#IX. The One Item That Could
Righteous Glory sits at 1.50% pick rate and is even seen in some competitve games. Against preseason predictions, though, which prophesized the return of toplane Olaf, it's mostly a support item: luxury snowball item in solo queue, desparate comeback item in competitive scene. Its winrate on Maokai and Annie in LCS is much lower than when these champions get to build their power items like Rod of Ages or Rylai's Crystal Scepter, though.
The item, arguably, fulfills its purpose - providing engage option for teams that lack hard engage abilities - but the fact that it isn't that gold efficient on its own and feels unsatisfying in top lane dumps the responsibility to buy it onto the supports.
It could possibly feel more satisfying with Kindlegem instead of Crystalline Bracer. Another indirect buff would be a way for tanks to utilize their mana pool (mana scaling on a new/existing tank item, perhaps even this one?).
#X. Summary
In the world of skillshots and mobility, strategy becomes a secondary subject in general, and forget about having a diversity in strategical approaches to the game. Season 5 was meant to provide tools to execute various strategies, but these tools are so rarely used it's hard to say if they're fullfilling their purpose at all.
Personally my biggest problem with lack of strategical diversity is how every single team has to have a ranged AD Carry, and it's impossible to have a melee one instead. Every other class - mage, assassin, tank, fighter, support - can be left out, but ranged ADCs are irreplaceable.
To a lesser extent, similar problems emerge in competitve play in all roles, which leads to every lane having a very limited set of "top picks" since it's much more about individual champion performance than their interactions with teammates.
Back to the track, though - Ohmwrecker and Zz'Rot Portal are extremely underused and that might be a call to shake things up.
, and two AS items,
and
, and costs 2600 gold in total. AS on its own is a trap stat - attack speed is essentially a multiplying factor. And, as every multiplying factor, it is rather useless if there's nothing it can multiply.
However, with Wit's End, these things to multiply, the on-hit damage and on-hit MR steal, are only accessed when the full item is completed, leaving you in a power dump relative to your opponent.
The passive, Valor's reward, needs to "transform" once you hit lvl 18. It's useless late game. Perhaps if it had an effect like "Gain 50hp & Mana over 5 seconds when you get a kill or assist" would make catalyst items more useful end game.
enchantment) used to affect pets and were picked for that purpose. Now that they don't, who's this item for? Maybe if the upgraded siege minion could 1v1 a turret and force someone on the other team go stop it it'd be great.
? Are you
? If you answered no to both questions, chances are you can't make this item gold efficient enough to justify buying.
Sorry baby, I know we've been together for a while, but I've found someone new.
had a monopoly over that slot, but some champs just can't stack that
fast enough. This item promised an alternative, but then doesn't actually help your mana sustain until the item is completed.
with all