How do we solve the CDR disparity between ADCs and mages?
"So, how do we help Caster ADCS?"
"What's the problem with them?"
"Everybody rushes IE or BotRK. And caster ADCS want neither AS nor crit"
"Then let's make them want crit"
"That's so troll dude"
#a few champion and item reworks later...
burst for dayz and free 40% CDR, lol
too bad I don't deal damage with this
That's about it. Mages used to be balanced around getting 5% CDR from masteries and 5-15% from runes, capping at 40% with just one CDR item (and optionally a blue buff). This was the point of midgame power of Ahri, TF, Lux, LeBlanc, Orianna - all of which have dropped in winrate since 5.22.
This is why right now we're seeing the emergence of mages who aren't so dependant on CDR, especially DoT mages like Anivia, Brand, Malzahar. They've always been sitting at high winrate and low pick rate, just their items haven't changed that much.
"But it's just 5% CDR, and you can still get it from masteries" - Previously, getting CDR occured at no cost. Currently, you have to give up on Precision, which is quite important for most AP assassins, and actually stronger than % mpen from the mastery in the Ferocity tree.
#Solution A: 30% CDR Items
"Fight broken with broken". The DotA style.
How to introduce 30% CDR without having it feel overpowered? The answer is a Black Market Brawlers item, Lost Chapter.
http://i.imgur.com/EKDG2qh.png Lost Chapter
- Recipe:
Fiendish Codex +
Forbidden Idol + 650g (total cost: 2000g) - +40 AP, +100% mana regen
- Passive: +20% CDR
What's the point of this item, if it's not even that gold-efficient? Well, it happens to consolidate the Unique Passives of Codex and Idol into one item - and opens up the possibility of getting to 30% CDR only once it's assembled. With Morellonomicon, you can get your 20% CDR from just the components - with Lost Chapter in play, we can force a sizeable gold expenditure before opening up the possibility of getting the second Codex/Idol. It's also a perfect building block for all CDR items:
- Lost Chapter + Chalice of Harmony = Athene's
- Lost Chapter + Blasting Wand = Morellonomicon
- Lost Chapter + Fiendish Codex = 30% CDR Item A
- Lost Chapter + Forbidden Idol = 30% CDR Item B
- Lost Chapter + Aether Wisp = Another 20% CDR Item
That's the genral idea, the execution is another matter entirely. What I had in mind was mostly using the drafts of Black Market Brawlers items.
Rite of Ruin
- Recipe: Lost Chapter + Fiendish Codex + 400g (total cost: 3200g)
- +80 AP, +100% mana regen, +30% CDR
- Passive: Gains charges upon moving or killing enemies, up to 300 charges. Attacking structures expends 50 charges to deal 100 (+15% AP) bonus damage.
The first 30% CDR option. Much like the current Morellonomicon, its active does not necessarily help you in 1v1 combat in the mid lane.
Pox Arcana
- Recipe: Lost Chapter + Forbidden Idol + 650g (total cost: 3200g)
- +60 AP, +150% mana regen, +30% CDR
- Passive: Applies a stack of Pox for 10 seconds whenever you deal ability damage, stacking up to 5 times.
- Active: Deals 100 magic damage plus 20 (+5% AP) per stack of Pox (maximum of 200 (+25% AP)) to all nearby enemies affected by Pox, and restores 5% of your maximum mana for every Pox stack harvested. 60 second cooldown.
The second 30% CDR option. Focused around the DPS and higher mana sustain. Kinda low on the AP side.
Netherstride Grimoire
- Recipe: Lost Chapter + Aether Wisp + 350g (total cost: 3200g)
- +80 AP, +100% mana regen, +5% movement speed, +20% CDR
- Passive: Gain 15% movement speed for 2 seconds whenever you deal ability damage.
Tool for sticking (melee) or kiting (ranged). Paired with Lichbane grants you insane MS in combat and nears full CDR.
Staff of Flowing Water
- Recipe: Chalice of Harmony + Aether Wisp + 150g (total cost: 2000g)
- +40 AP, +25 magic resistance, +50% mana regen, +5% movement speed
- Passive - Mana Font: Restores 2% of your missing mana every 5 seconds.
- Passive: Gain 30% movement speed and 10 mp5 while in the river.
To be fair, this one could have been a componenet as well.
#Solution B: The Lichbane Clause
There's one particular subset of mages who won't have trouble getting to the CDR cap, and that is Lichbane-using assassins. With the tweak to Sheen, Lichbane became even more slot-efficient with 10% CDR on it. Mages like Twisted Fate can get to 40% with just Morellonomicon, Lichbane and a blue buff, optionally ensuring 100% uptime with runes. It's rare to see both Morellonomicon and Lichbane on one champions, but still it's a possibility.
The solution here would be to take this example and build upon it, simply by adding another 10% CDR to another commonly purchased item, preferrably something that Lichabne chanpions wouldn't use - be that Liandry's Torment, Rylai's Crystal Scepter, Abyssal Scepter, or a new item entirely.
#Solution C: Rune Revamp
Probably a simple buff to CDR runes, allowing to get 10% right away or 20% scaling, instead of 7.5% and 15% respectively. Simple as that. This woul dmake up for the loss of 5% CDR from masteries, and allow to round up the CDR from runes in general.
#Solution D?
If you have any better ideas, feel free to express them.
or
, etc. having to buy
All good options. Even
can be good if the game lasts long enough.
is a bit of a niche item, but it can be useful, too.
is the equivalent of
, both of which magnify your damage output. The difference is that Infinity Edge gives you AD, gives you an increased chance to modify that damage, and then increases that modification value.
It's very powerful on Rift.
doesn't give 10% CDR... it's an hourglass. it keeps time.
it could easily be given the CDR.
[slayer-pantheon-thumbs]
.
), but it's not a stat like any other. AD, AP, and virtually all other stats will linearly increase some attribute of your champion. It makes sense to calculate their gold efficiency linearly. But mana regen, after a point, is worthless because you no longer need any more. It has diminishing marginal returns after a certain point (~150% mana regen, but also later in the game when your base regen is higher).