So I just realized the main difference between League and Dota
the former is an Action game that is slowly removing all Strategy and the latter is a Strategy game that is slowly removing all Action
League vs DotA Unreliability vs Reliability Mechanics vs Knowledge Action vs Timing and Precision Dynamic and Unpredictable vs Stable and Rigid How to kill the dude vs When to kill the dude
You can see this in the item system. League gives you items to promote playstyle and gameplay choices and preferences even when buying reactively. DotA just straight up gives you the tools to patch your weaknesses and deal with anything that could become problematic. The only league item that seems DotA like in style and in use is Hourglass.
the former lacks most if not all strategy to make room for Action and the latter lacks Action in almost all forms to make room for strategy
**Basically, the game is decided by your actions not the actions of your opponent in a game like League. In a game like Dota the game is decided by the actions of your opponent almost always from what I can tell. I just wish there was a game that was a happy medium of these 2 concepts instead of being so dichotomous. **
Knowing how to use something rather than when to use it and what it does
When do I use the instant Veigar stun cage and where do I have to be to not be in range of it vs removing the ability to use it instantly forcing the Veigar player to do more to make up for it in terms of gameplay and interaction
Compare someone like Chogath to Reksai. The former has a set combo with little to no variation and either your opponent dodges it and you are useless or they don't and you destroy them. Reksai is a lot more sustained and give or take, reliably unreliable essentially, so the majority of doing well as her is in the players hands.
Im not claiming league has no strategy or is outright removing all strategy, but they are honing that strategy into more proactive and action focused things like the baron changes making it a drastically different buff than Roshan. Team wide pushing objective rather than a straight up power buff to one character. Same goes for the buffs and scuttle crab as a whole.
I personally don't know how I feel about this. I dislike one dimensional gameplay like Veigar's stun cage being instant or old Sion's Q, but I also don't really know how to feel about literally everything getting massive mobility. If everyone has it I suppose its fine, if the only alternative is instant CC you have to memorize and can't dodge.


to add a few more.
and 
is a champion designed with strategic play in mind, along with your average moment-to-moment action (her tunnels are all about setting up her territory and establishing footholds, for example).
is another champion who brings unique strategy elements to the game due to his turret-building passive. A lot of Season 5's new items, like
,
, the new Elixirs and
's upgrades, were designed to promote strategic diversity and new strategies, even if the results are currently mixed. In fact, pretty much all of Season 5's changes to the jungle have added strategic elements to the game (which monster do I