Is there any chance the Zyra changes could get reverted? I didn't know what I had until it was gone

Valhalla Rising··12 votes·1,072 views

I regret every single complaint I ever had about old Zyra her kit was perfect bugs or not, I was able to work around it and it was a very reliable mage for me, I can't believe how awful it is without (old)her.

I can't stress the significance of how much more reliable old Zyra was.

I'm so ashamed of myself, i wish I had protested any changes to her prior to the mage update.

Dreadful..

27 Comments

Veigarisgod13 votes

What's wrong with the current zyra? Didn't they just give her more plants and better skillshots?

Valhalla Rising1 votes

{quoted}

What's wrong with the current zyra? Didn't they just give her more plants and better skillshots?

https://thewunderkindof.files.wordpress.com/2016/07/giphy.gif?w=696

ModWulf Helhammer3 votes

So then explain it. Because all they did was change her passive and the shape of her Q

LankPants6 votes

They crippled the damage on her Q while making it way harder than it used to be to hit and generally more garbage at everything other than spawning plants. They also crippled Zyra's damage pr plant making you utterly reliant on her garbage RNG passive to spawn plants and removing control from the player.

That second issue is the big one IMO because it makes my skill on the champion feel less important. I can play a scenario perfectly and just wind up getting fucked over because my passive threw a seed behind me rather than somewhere actually useful. In the same vain I could also play far worse and have my passive spawn two seeds right near the enemy and have a better result.

SanKakU1 votes

Looks like maybe they destroyed her ability to solo while improving her ability to support. Can't say I approve as her offensive potential is really insane as a support. I find her oppressive because she has a bot lane ally able to follow up on your opponents trying to stifle her plant spawning. In a 1vs1 situation, I can see how random plant spawning may do more harm than good.

LankPants2 votes

http://strawpoll.me/7114736/r

This is what people were saying about what they wanted done with Zyra's role before the MYMU. 20thCenturyFaux decided to completely ignore that when he reworked Zyra, as you said.

PopCorn Chick3n3 votes

{quoted}

They crippled the damage on her Q while making it way harder than it used to be to hit and generally more garbage at everything other than spawning plants. They also crippled Zyra's damage pr plant making you utterly reliant on her garbage RNG passive to spawn plants and removing control from the player.

That second issue is the big one IMO because it makes my skill on the champion feel less important. I can play a scenario perfectly and just wind up getting fucked over because my passive threw a seed behind me rather than somewhere actually useful. In the same vain I could also play far worse and have my passive spawn two seeds right near the enemy and have a better result.

I really really really miss her old circle shape Q. It was half the reason why I like playing Zyra. It feels sastifying when you land it with a plant to do a quick burst damage.

Veigarisgod11 votes

oh i see

LankPants3 votes

I think Riot just needs to give Zyra to a champion designer who actually understands the champion they're working with. 20thCenturyFaux clearly had no idea what the hell he was doing when her reworked her and you can clearly see this if you go back and look at the original thread and his inability to understand what people were telling him about Zyra. He also chose to completely ignore everyone who told him to balance around mid Zyra and released a champ who only really fits into the support role.

Earl Eulrich3 votes

yea, as she is now it had been a big nerf to every actually good zyra player and a buff for people that are just happy to spawn more random plants. But she really isn´t fun to play anymore, she just feels so darn clumsy to play.

Oleandervine2 votes

[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=uZeOaOnE,comment-id=0006,timestamp=2016-09-13T11:25:44.961+0000)

yea, as she is now it had been a big nerf to every actually good zyra player and a buff for people that are just happy to spawn more random plants. But she really isn´t fun to play anymore, she just feels so darn clumsy to play.

{quoted}

They crippled the damage on her Q while making it way harder than it used to be to hit and generally more garbage at everything other than spawning plants. They also crippled Zyra's damage pr plant making you utterly reliant on her garbage RNG passive to spawn plants and removing control from the player.

That second issue is the big one IMO because it makes my skill on the champion feel less important. I can play a scenario perfectly and just wind up getting fucked over because my passive threw a seed behind me rather than somewhere actually useful. In the same vain I could also play far worse and have my passive spawn two seeds right near the enemy and have a better result.

I don't understand the logic here. Old Zyra had seeds that lasted 30s, she held two, and only recharged them like every 20s. She also had a plant cap of 4. In almost all circumstances, it was nearly impossible to have her maximum amount of plants out at any given time considering they expired before you could make more. Her passive was one of the weakest after-death passives in the game, and while her burst was slightly better, her old kit was awkward and didn't fit her intended fantasy of being a plant controller. Her old kit was extremely clunky because she had all these spells that depended on plants and pods, but you needed to play her like a burst mage to be effective.

Her rework fixed this very well. While the new passive is randomly generated, there are preferences for it - the pods will spawn more frequently in bushes and towards pathways into the Jungle. Additionally, you two calling her clunky seem to forget that W is still nearly identical to before, allowing you the same amount of plant spawning as her old kit did, with the added bonus of the random ones. Her burst isn't as potent as before, I'll give you that, but again, her fantasy that they were trying to achieve wasn't for her to be Brand 2.0 or Xerath 1.5, it was to have her be a minion master who could manipulate and spawn specific plant based pets. If you guys want burst mages with roots and CC, go with Morgana or Lux. Zyra isn't and never was intended to be primary burst.

Penta Ace3 votes

The old plants lasted longer, had more health early levels, had more base damage, and scaled better off of AP. You could also get her W cd pretty low and it had cd built into it. Her old passive was bad but mostly because it practically took 3 seconds to launch and did little damage. Instead we got random seeds, making her rely on random plants spawning to survive.

Whether or not she is a "better" plant mage is relative and up for debate.

RcGjWO640w2 votes

Just because Kog is getting a partial revert, I feel like a ton of going to be requesting champion reverts which would probably be a terrible idea.

ModWulf Helhammer1 votes

If there's any other champion that would get a revert, it would probably be Quinn or Graves. Graves if he becomes another balance problem like Kog, Quinn would be from player petition. That thread had sooo much more on it then any of the other ADC updates posts, with Quinn having one of the most diehard playerbases

RcGjWO640w1 votes

Quinn was just moved from a duelist to more total map pressure. She sucks dick in the laning phase, but outside of that, she's basically just another ADC except with retarded roam potential.

Leblancs Boob4 votes

Quinn sucks in laning phase..? Um what? She's literally an S-tier laner. She just falls off like a rock after mid-game.

ModWulf Helhammer1 votes

Yeah...I don't really know what you mean by weak lane. I mean, she's a bit weak as a bot laner (still not the weakest), but like nobody but me plays her there. For top lane, she is one of the strongest bullies in the game.

Sightless661 votes

Graves seems very unlikely given how generic his old design was and how much overlap he had with Lucian. It's not like Kog where he had a unique identity previously that is worth going back to.

Aswed12 votes

Zyra before had two plants , at the highest level four , but I assure you that those two plants were much more damage than they do you now , I want the damage of his old Q I want her as his old passive , I would say to add an active its W and a passive one that is active is to plant seeds where you want it while the passive W puts random seeds , no? I would appreciate it very much because Zyra is a plant and when he dies is very imaginative and beautiful a return to "nature " , to take revenge

Officer Zyra 1 votes

idk i wouldn't care about a revert but to be honest she doesn't need it. I find her reliable enough for play in either mid or support, i mean i kinda miss her old passive because of all the lul kills you could get with it but other then that everything else plays like a buff in my opinion. I played her very much before her rework and she still has the same exact play stile Q is easier to land (not that is was challenging before) but everything else feels close enough to the same in my opinion.

Teslyn1 votes

i protested because i knew what i had before they took it. the only really good thing they did to her was increase her run speed. i can no longer bully assassins mid lane anymore.

Getcuxcd1 votes

nope they balanced her out now shes fine i know u want everything good for your favorite zyra waifu but no

Bisaknosp1 votes

only thing i dont like about current zyra is her passive that sometimes spawns seeds at very awkward spots but apart from that i like her more than before still her dmg is kind of.. well not that great for midlane for support its fine as it is so maybe increase the scaling on her abilities?

ArmiPagan1 votes

I do have to say I started getting into Zyra pre-update and was so into her play style. But now that I've gotten used to new Zyra, I'm in love. Yea her seeds are random but her damage is insane! I'm in love.

Vekkna1 votes

I hated hated hated the changes for a long time, but I've adapted and enjoy playing new Zyra quite a lot at this point. She can do quite well in bot, mid, and top. Here's some tips that might help:

  1. Rank EQW. Rank EWQ if you need to CS with plants or face a rapid-fire champ (Rumble, Kog, etc)
  2. Build for movement speed, spell pen, and extra base damage
  3. Don't build Morello; pick up a Frostfang or second Doran's and rush a power spike
  4. Try some games with #3 and rushing Sorcs + Luden's or Sorcs + Guise + NLR into Rylai's
  5. New Zyra's plants don't deal diminished damage unless they are the same type. Always burst someone with EWQWR and both plants will deal full damage, which is higher burst than old Zyra.
  6. Seriously, don't build Morello
  7. Try starting E as support; it's easier to land and more useful at all levels. At level 2 you get better poke because of the slow = more plant hits and hits from your adc.
  8. Pretend you are Vel'koz when using your Q. Angles can extend the effective range and are easier to land and harder to avoid.
  9. Practice spawning seeds inside the new spawn box instead of the exact spot you cast your ability

Overall, your win rate is still really good on Zyra! She's just really not very fun the way you've been building her. Right now she does well with her usual core of item 3116 item 3151 item 3135, but a lot of very good Zyra mains are getting the best results with added burst from item 3285 item 3152 item 3030.

In general, you want to get a cheap mana item (Frostfang or Doran's), Sorcs early, rush an AP item (Luden's, Proto, or Rylai's), and then get Guise and Void Staff. If you follow that order, you hit an insane power spike around level 12. At that point, you start baiting brush ganks and deleting squishies on sight before transitioning into a poke/dps once everyone else catches up with you at 17/18.

Feel free to add me in game if you want to chat. I know what works well for me, but I can point you to other resources that have good suggestions across a range of ELOs.

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