Remember when people thought PD and DD would lead to 52% damage reduction?
fucking terrible good times
fucking terrible good times
good thread
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+ 
(1 - 0.12) x (1 - 0.3) x (1 - 0.12) = 0.542
basically 46% damage reduction.
now i know, that deaths dance isnt entirely damage reduction, but damage delay. but with all the health sustain from lifesteal and the shields they get, it makes little difference as their main threat used to be burst damage. in sustained damage races theyre going to win anyway.
then there is also

i dont exactly know what riots plans here are, but it looks like they just want to turn marksmen into ranged bruisers with full carry damage.
(1 - 0.12) x (1 - 0.3) x (1 - 0.12) = 0.542
basically 46% damage reduction.
that's not how the math works. It's just 12%
that's not how the math works. It's just 12%
% damage reduction stacks multiplicative, doesnt it?
AFAIK, yes.
no. It's literally just 12%.
no. It's literally just 12%.
deaths dance, phantom dancer and knights vow apply 30% (with damage applied afterwards over time), 12% and 12% damage reduction.
they dont have same name passives and stack on the same target. how do you end up at 12% flat?
censer draintanking, and blade of the ruined kappa (also healing from %hp damage)