Lp variance from performance
Looking at what things can possibly help winning a game, it may be possible to improve the ranked mode with a system that could reward players doing well no matter what teammates they have. For this we would need some metrics of skills.
- K/D/A
- Kill contribution
- Damage to objectives (except for jungle since it have more easy access to objectives)
- Creep score (except for support and jungle role since they dont have lane minions to farm)
We could tune the lp with these stats by doing an average of the lp that would be won or lost in each category:
- K/DA, Kill contribution: We could use a ladder for the team...
On win -
1st : + 26 2nd : + 23 3rd: + 20 4th: + 17 5th: + 14
On lose - 1st : - 14 2nd: - 17 3rd: - 20 4th : - 23 5th : - 26
-Damage to objectives : We could use a ladder for the team but on 4, since it is not calculated for jg...
On win -
1st : + 26 2nd : + 23 3rd: + 17 4th: +14
On lose -
1st : - 14 2nd : - 17 3rd: MMR - 23 4th: MMR - 26
- Creep score : We could also use a ladder for the team but on 3 ranks, since its not calculated for the support and jg...
On win -
1st : MMR + 24 2nd : MMR + 20 3rd: MMR + 16
On lose - 1st : MMR - 16 2nd: MMR - 20 3rd: MMR - 24
So, let's look at a game tested on both sides for an example
Winning side :
K/D/A
Yorick : Perfect (1) +26 Fizz : 4 (3) +20 Ekko : 6 (2) +23 Yasuo : 6 (2) +23 Elise : 3 (4) +17
Kill Contribution
Yorick : 25% (4) +17 Fizz : 40% (2) +23 Ekko : 60% (1) +26 Yasuo : 30% (3) +20 Elise : 30% (3) +20
Damage to objectives
Yorick : 10616 (1) +26 Ekko : 3860 (3) +17 Yasuo : 2900 (4) +14 Elise : 4832 (2) +23
Creep score
Yorick : 86 (3) +16 Ekko : 117 (2) +20 Yasuo : 127 (1) +24
Overall Yorick : +21 Fizz : +22 Ekko : +22 Yasuo : +20 Elise : +20
Losing side
K/D/A
Irelia : 1.33 (2) -17 Shaco : 2 (1) -14 Katarina : 0 (5) -26 Miss Fortune : 0.50 (4) -23 Sona : 1.20 (3) -20
Kill contribution
Irelia : 57% (2) -17 Shaco : 29% (3) -20 Katarina : 0% (4) -23 Miss Fortune : 29% (3) -20 Sona : 86% (1) -14
Damage to objectives
Irelia : 3520 (1) -14 Katarina : 0 (4) -26 Miss Fortune : 1060 (3) -23 Sona : 1586 (2) -17
Creep score
Irelia : 133 (1) -16 Katarina : 68 (3) -24 Miss Fortune : 101 (2) -20
Overall
Irelia: -16 Shaco: -17 Katarina : -25 Miss fortune : -22 Sona : -17
In order to reward consistency, it may also be possible to add 1 lp a win/remove 1 lp a lose on win streaks and add 1 lp a lose/remove 1 lp a win on lose streak.
that's attacking a Tier 1 tower as the nexus dies and getting one last Ult off before the fight ends, because they can get the objective while everyone else just instantly dies.